Hmm, are we still doing two teams? We might not have enough people...
The other people can wait as long as they like. cmon people, get some graphics skills.
DT_Battlekruser, shut the f*ck up.
He said this: "Starcraft has 17 frames for every unit, in all directions.", and "Its 17 because there are 17 different directional views for every unit in Starcraft." which is what caused me to ask that. I just went back and saw that he was talking about 180 degrees as well, but that first sentence was the one that I saw was that sentence that I saw. When someone else explained that they had 17 and flipped 15 of them, that is when I realized he was talking about that standard trick that games did to save space.
QUOTE(ihatett @ Jun 19 2005, 06:42 PM)
DT_Battlekruser, shut the f*ck up.
He said this: "Starcraft has 17 frames for every unit, in all directions.", and "Its 17 because there are 17 different directional views for every unit in Starcraft." which is what caused me to ask that. I just went back and saw that he was talking about 180 degrees as well, but that first sentence was the one that I saw was that sentence that I saw. When someone else explained that they had 17 and flipped 15 of them, that is when I realized he was talking about that standard trick that games did to save space.
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The reason is very well understandable. I know I would be pissed if I was misunderstood and I was called stupid. Didn't have to say "DT_Battlekruser, shut the f*ck up." though. Whatever the case, I'm sorry that I didn't explain it properly.
QUOTE(ihatett @ Jun 19 2005, 06:42 PM)
DT_Battlekruser, shut the f*ck up.
He said this: "Starcraft has 17 frames for every unit, in all directions.", and "Its 17 because there are 17 different directional views for every unit in Starcraft." which is what caused me to ask that. I just went back and saw that he was talking about 180 degrees as well, but that first sentence was the one that I saw was that sentence that I saw. When someone else explained that they had 17 and flipped 15 of them, that is when I realized he was talking about that standard trick that games did to save space.
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...Hm. Internal discord...
youareaverybadperson!
and if i believe so, your a melee mapper, and you really dont care about modding. Am I right?
QUOTE(revolver_devalle @ Jun 19 2005, 06:29 PM)
...Hm. Internal discord...
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Internal?QUOTE(DT_Battlekruser @ Jun 19 2005, 11:05 PM)
Internal?
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You haven't noticed? Just look around; most of us have moved on from the modding stuff to just the graphics, and the language is starting to spiral downhill a bit in certain people...
I think that our whole graphic issue seems to be getting a bit..out of proportion. Anyhow, I honestly think we should start a mod project, if only to keep our minds focused on a common task.
I suppose I'll give in to popular opinion and start with a simple, no-graphics mod to flex the team's muscles. Stay posted.
I can do some gfx... thoguh all of you *skipped* my post.
But anyways, I think I might have a lot of free time on my hands... so ya.
Alright Battlekruser.
If you do mind me asking if I could join the SEN-Mod team? I still have alot of free time despite the fact that I am already on an other team. I would like to join and help out

.
I know I've insisted that I couldn't join. But the temptation to do so was always there =). Do you want me to show you some of my work here or Pm you?
PM with teh audition then. Perhaps we can go for high's mod straightaway after all.
QUOTE(DT_Battlekruser @ Jun 19 2005, 11:44 PM)
PM with teh audition then. Perhaps we can go for high's mod straightaway after all.
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Well, 2 people still isn't enough. We just have to hope more 3d graphic designers are going to hop in. By the way, Project revolution's forum has quite a few members who already know how to model. You might want to check that out.
Wow, DT, do I just not exist...

Whatever, this is probably beneficial for me.
DT before you posted what High said about the mod, i was like what are you talking about... I actually like the idea

Yes, I know. I just might another graphic artist or two for that. I have a small-game mod I think I want to do for starters.
i got a suggestion. maybe we start off easy to see how the members are, and seing if they are still active.
I'm ready for whatever you've got to dish out. Unless, of course, that entitles soem HUGE table re-writting, in which case I'll be annoyed. Heh, but, I knew what the job required from the start.
As for the memory stuff, how complex is this going to be? Are we talking about giving other units spell buttons, or new upgrades? I just want to know so that I can add a little somethin' somethin' to the end (minerals if you recongize the line).
None of the work on the first mod will be super-intensive. The hardest part will probabally be the Memory Patching but even that won't be too hard.
QUOTE(DT_Battlekruser @ Jun 20 2005, 11:03 AM)
None of the work on the first mod will be super-intensive. The hardest part will probabally be the Memory Patching but even that won't be too hard.
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Hm....okay. Just lemme know what you want done and I'll get to it.
I'm waiting on a petition for a forum.
QUOTE(DT_Battlekruser @ Jun 20 2005, 11:03 AM)
None of the work on the first mod will be super-intensive. The hardest part will probabally be the Memory Patching but even that won't be too hard.
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So, whats your idea for the small-game mod?

Revolver's early idea of adding a few buildings to each race (Ion Cannon to terran, Overmind and Cerebrates to Zerg, etc.)
QUOTE(DT_Battlekruser @ Jun 20 2005, 11:20 AM)
Revolver's early idea of adding a few buildings to each race (Ion Cannon to terran, Overmind and Cerebrates to Zerg, etc.)
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*gasp of surprise* Are you serious!? Oh, yeah! I already know how to get the Memory stuff done....oh yeah!
Are you planning on adding anything else to it? If you remember my audition mod, the Terran/Protoss heroes didn't really have a place to be built from, so they got placed in the Supply Depot/Pylon, respectively. Will we be adding anything else to it, like extra units and spells, or just sticking to that for now?
...I also got the Overmind/Cerebrate thing to work, so that's the simple part...