Chartered by Yoshi, I'm starting the official Staredit Network Modding Team (The SEN-MOD Team for short). Our eventual vision is to have two mods in production simultaneously, with each sub-team cranking out a mod in perhaps 2-3 months, with an additional month or two for beta testing and balance.
The Team will be organized as follows.
Position: Leader
Number: 1
Audition: No
Description: I will be the 'leader' of the Team but I don't have the coordinated connected time to actually be working on a mod hardcore, so I will mostly be overseeing the projects and dealing with any disputes, and hiring/firing team members. As of current, there is no way anyone else can take this positon.
Prerequisites:- Must be DT_Battlekruser

Position: Help Guru
Number: between 2 and 5
Audition: No
Description: The Help Gurus will be around to answer any and all questions the production staff has to ask. You can't audition for this spot, I will be choosing proven individuals such as BSTRhino to fill this spot. This is one of two positions that does not require a time dedication.
Prerequisites:- Superior demonstration of modding knowledge in at least two areas
- Active at least once a week on average
Position: Project Lead
Number: 2
Audition: Yes
Description: The Project Lead people are essentially in charge of each project. Their main job, however, is designing the concept of the mods. This position is probabally better called "Idea Man". After an idea is approved by me, the design team will get to work on that project under the loose direction of a Project Leader. It is up to them to make sure the mod is developed according to their presented vision.
Prerequisites:- Proven leadership skills/good attitude
- Posts per Day of at least 2.0.
- Basic knowledge of all areas of modding (not necessarily in-depth knowledge though)
- Full of ideas for making mods
How to Audition:- Submit an eleven-sentence essay on an idea for a MOD you have
- Submit a two-paragraph essay of what can be done in mods, what can't, and what each program is used for
Position: Data Modder
Number: 4
Audition: Yes
Description: Data modders edit DAT files for the mod the Team is making. All Arsenal III-related work is done by the Data Modders.
Prerequisites:- Very cooperative
- Posts per Day of at least 1.5.
- Full and extensive knowledge of all areas of Arsenal III
How to Audition:- Submit a modifcation showing prowess in editing .dat files. May be done any way the author chooses
Position: Memory Patcher
Number: 2
Audition: Yes
Description: Memory patchers deal with MEMGraft and write the MEMGraft patches for the Team. This is one the hardest jobs, as each Memory Patcher will be working alone on the patch.
Prerequisites:- Proven to be focused, diligent person
- Posts per Day of at least 1.75.
- Extensive knowledge of MEMGraft
How to Audition:- Submit a modification using MEMGraft patches to demonstrate your superior knowledge in the area.
Position: Table Writer
Number: 2
Audition: Yes
Description: Table Writers have a simple job. They edit the TBL files to make the custom text for the mods. This is a very low-energy job.
Prerequisites:- Posts per Day of at least 1.0.
- Understanding of how to make and implement TBL Files
How to Audition:- Submit a one-paragraph essay on how to use TBLPad.
Position: Iscripters
Number: 2
Audition: Yes
Description: The Iscripters have perhaps the most complicated job of the Team. They write the Iscript patches for the Team. This is perhaps one of the hardest jobs to learn.
Prerequisites:- Proven to have high general intelligence
- Posts per Day of at least 1.5.
- Healthy amount of knowledge in Iscripting
How to Audition:- Submit a modification showing what things you can do with Iscripting.
- Submit a two-paragraph essay on how to use ICE and ICECC.
Position: Grahics Team
Number: 18
Audition: Yes
Description: Graphics. The most arduous task in modding. This is why there are 18 members on the Graphics team; 9 for each mod. Graphics Team members produce the custom graphics.
Prerequisites:- Posts per Day of at least 1.0.
- Skill in graphics editing/CAD
How to Audition:- Submit a series of frames to demonstrate your skill in making unit graphics
Position: Beta Tester
Number: 8
Audition: Yes
Description: Beta testers de-bug the mods and play and make balance suggestions with them. They are not involved until the 0.1.0 internal beta is released.
Prerequisites:- Understanding of what a game should be like
- Posts per day of at least 1.75.
How to Audition:- Submit a three-paragraph essay reviewing a finished modification. Give comments relating to the balance and feel of the game, and include any bugs you found.
Once you make the SEN-MOD Team, you are not on it for good. After each product release, auditions will beging again. If someone auditions for your job and supplies better content than you did, you can be replaced. You can't however, be replaced in the middle of production except for being fired for inactivity.
IMPORTANT --- READ!
-Joining the SEN-MOD Team is a serious commitment. Don't do it halfheartedly.
-You can't be in more than two sections of the team. Don't overburden yourself.
-You must be consistently active on the production of a MOD. If you are taking a vacation, tell us in advance and your absence will be accounted for.
Current Roster
Leader: DT_Battlekruser
Help Gurus:
Project Leads: High
Data Modders: Shmeeps, Kept_Wheat, Fierce(MM)
Memory Patchers: m.r.bob, revolver_devalle
Table Writers: revolver_devalle
Iscripters: m.r.bob
Graphics Team: PCFredZ, Aikanaro, Season
Beta Testers: wesmic da pimp,-Jake-?, Kept_Wheat, 41 to 45 people is a lot for this team.
Hope the team goes for the best.
QUOTE
How to Audition:
* Submit a three-paragraph essay reviewing a finished modification. Give comments relating to the balance and feel of the game, and include any bugs you found.
Can this be about any mod? Or one we made and finished.
I would like to join, but I'm not very good in modding. If I get on the team, I hope I won't regret this.

ADDITION:
Actually, nevermind, I hate writing essays.
You guys getting a forum?

QUOTE(Slyence(MM) @ Jun 6 2005, 04:25 PM)
Can this be about any mod? Or one we made and finished.
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Any mod.
QUOTE
Actually, nevermind, I hate writing essays.
Anything that isn't modding is writing so yeah... 
QUOTE
You guys getting a forum?
Maybe. I'll talk to Yoshi if I get enough auditions.Why do we have to write essays in the first place? Some people may be qualified for the positions they are trying to get, but they might suck at essays. Could a candidate be exempt from making an essay under any circumstances?
Personally, I think you would get better results if you simply made them submit a mod within 30 days and judge on that
It will show. And some things require the essay. If a Project Leader can't convey his thoughts in writing, how is to tell the team what to do? A review is the best audition for the beta testers.
You're not being graded on the literature quality of the essay. What you know will show, trust me.
QUOTE
Personally, I think you would get better results if you simply made them submit a mod within 30 days and judge on that
That is the audition for the most hardcore data editing jobs (DAT editing, patching, etc.) Only people who really want to get in will actually try and write an essay.
It just proves how serious they are about joining.
That, too 
Just how do we audition? Do we post in here with our attached mod and our essay (if applicable), or do we just PM you with everything?
Any of the above. Post, PM, Email, any way I get to see it.
Sent you my MIP for Data modder.
QUOTE
Only people who really want to get in will actually try and write an essay.
what about the good modders who dont want to write?
I will be really suppried if this gets off it's feet. Yoshi is quick to charter and sponser various teams becuae they make SEN look good (and becuase their just plain awsome), but considering how "extreemly sucessful" [/sarcasm] SMT was, and considering the amount of people you would like to join, I don't think this will go anywhere.
This doesn't mean I don't support it, I'm just pestimistic.
Hope is good though, so I really hope that this team produces some great mods.
i think i can actually defend myself in modding and i just learnt like 1 week ago i would really want to join to improve myself the point is that i don't know why
QUOTE(carlsagan43 @ Jun 6 2005, 08:47 PM)
what about the good modders who dont want to write?
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Then they don't truly want to be on the team.
I'm not sure what a help guru does differently from answering questions in the modding assistance forum. If all I have to do is go to the modding assistance forum regularly and answer questions, then I already do that, so I don't see why I should say no.
No reason.QUOTE(m.r.bob @ Jun 6 2005, 05:51 PM)
I will be really suppried if this gets off it's feet. Yoshi is quick to charter and sponser various teams becuae they make SEN look good (and becuase their just plain awsome), but considering how "extreemly sucessful" [/sarcasm] SMT was, and considering the amount of people you would like to join, I don't think this will go anywhere.
This doesn't mean I don't support it, I'm just pestimistic.
Hope is good though, so I really hope that this team produces some great mods.
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I can't say I don't share your pessimism. But it's worth a try.
Note - I'm off to dinner. Will review the 4 i think auditions i have in a few hours. i would be a betta tester, but i only have 9.1 posts per day....
Write me an essay. I'll watch your acitivity over the next week. If it's high enough I'll let you in.
And just as I was about to suggest the SEN modding team to the site discussion forum.......
DAMN YOU TO HELL!
jk
QUOTE(m.r.bob @ Jun 6 2005, 08:51 PM)
I will be really suppried if this gets off it's feet. Yoshi is quick to charter and sponser various teams becuae they make SEN look good (and becuase their just plain awsome), but considering how "extreemly sucessful" [/sarcasm] SMT was, and considering the amount of people you would like to join, I don't think this will go anywhere.
This doesn't mean I don't support it, I'm just pestimistic.
Hope is good though, so I really hope that this team produces some great mods.
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That would be because back in the SMTv1 people kept making lame excuses not to work. They were more emphasized in getting the Co-Leader position than actually making a map.
Only about 4 or 5 people actually did their jobs.
How many jobs can you have at one time?
Also, The only reason SMTv1 didnt go anywhere is because mapping i boring

But since modding is fun to do, And fun to see what is going to happen, It encourages you to do your job.