Those 2 triggers will remain the same. But at the beginning of each level, when a player finishes the level, you should move the "spawn" location to the beginning of the next level.
So pretend "spawn" is your bounder spawning location.
And "Level2" is the beginning of your level 2 obstacle.
| Trigger |
| Conditions: |
| ¤ Current player brings at least 1 bounder to 'level 2'. |
| Actions: |
| ¤ Move location labelled 'spawn' on NONEXISTANT UNIT at location 'Level2'. |
Moving the location on a unit that does not exist in a location is the same as moving the location to the center of the second one.