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Staredit Network -> UMS Assistance -> Burrow = Slowdown units
Report, edit, etc...Posted by Drakiel on 2005-01-29 at 23:01:28
Sorry, I'm just comming up with every possible question I can to keep SEN forums alive with something new and something ELSE to answer.

I made a map that tests the speed of a unit with burrowed lings under them (thus, slowing them down).

I can't tell if the MORE burrowed you put under them, the slower they go.

It almost looks like 1 burrowed ling slows down, around 15 or so slows down more, and 30 or so slows down more. BUt I think my eyes or my mind is playing tricks on me.

I can't tell! So I need others' eyes.

I'm hoping to have a fatigue system in my rpg, where it raises or lowers your speed.

Thanks!
Report, edit, etc...Posted by axblader on 2005-01-29 at 23:02:31
maby it was just lag biggrin.gif

Report, edit, etc...Posted by chuiu on 2005-01-29 at 23:06:02
Yes, more burrowed units = more lag. It's because you have to move more units that it does that.
Report, edit, etc...Posted by Drakiel on 2005-01-29 at 23:11:11
Lag.... in gameplay? Or lag in unit movement?
I obviously don't want laggy gameplay.
Report, edit, etc...Posted by chuiu on 2005-01-30 at 00:06:38
It will cause lag in unit movement. And if excessive, lag in gameplay.
Report, edit, etc...Posted by LethaL on 2005-01-30 at 00:32:36
If you can't tell, try doing all 3 at once. Make one unit with 1 burrowed unit under it, and make it move. Then make the same unit with 15 burrowed units, then with 30. If there's a difference, you should be able to see it.
Report, edit, etc...Posted by Red2Blue on 2005-01-30 at 04:02:07
There is an effcient way to slow down units by burrowed units.

This mainy resorts in the amount of waits occuring, not the amount of units burrowed.

Using units burrowed results in high game lag.

By decreasing the wait time, it slows the unit to a crawl.

Approximately 4/7 the regular speed when used at 0ms.
If you increased the wait, it slows the unit much less.
Ill experiment more on this, and get back to you on the statistics.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-30 at 04:11:27
QUOTE(Red2Blue @ Jan 30 2005, 03:02 AM)
There is an effcient way to slow down units by burrowed units.

This mainy resorts in the amount of waits occuring, not the amount of units burrowed.

Using units burrowed results in high game lag.

By decreasing the wait time, it slows the unit to a crawl.

Approximately 4/7 the regular speed when used at 0ms.
If you increased the wait, it slows the unit much less.
Ill experiment more on this, and get back to you on the statistics.
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Uhh to elaborate on that (and because i think it can be interpreted wrong i'll put in my 2 cents.

Whenever you move a borrowed unit below another (or a air unit) then that unit will skip one frame of its animation resulting ina breif pause.

You can create multiple variations of slowing a unit down by adjusting how often you move the burrowed unit below it. Normaly people slow it down to the max possable because it is moved at the same rate of the hyper trigger (the smallest wait possable).

I doubt multiple burrowed units will make a differance. If you want to test this set up two of the same units next to eachother one with one unit being moved under it and one with 10. With triggers order them both to move at the same time and see if one of them walks faster.

Edit: ohh its not that it can be interpreted wrong really its just that you could take "it slows the unit much less." to mean two compleat opposet things.
Report, edit, etc...Posted by Red2Blue on 2005-01-30 at 04:16:43
QUOTE
Edit: ohh its not that it can be interpreted wrong really its just that you could take "it slows the unit much less." to mean two compleat opposet things.



Ill just nod my head and say, okay...
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-30 at 04:26:01
well its baiscly a double negitive. Slow the unit Less.

I know what you mean because i know what your saying but just looking at that are you can't really tell if you mean. Sorry to getting off topic, its just the first time i read it I thought you had it backwards.
Report, edit, etc...Posted by Red2Blue on 2005-01-30 at 05:22:01
Look at what you put though....

QUOTE
Edit: ohh its not that it can be interpreted wrong really its just that you could take "it slows the unit much less." to mean two compleat opposet things.


compleat?
opposet?

Wth is that?
Correct your own grammar before correcting mine! ermm.gif ermm.gif ermm.gif

(Don't hurt me. closedeyes.gif )


And that isn't a double negative, a double negative requires for two negative things to be said, such as "I don't know nothing...". What I have said is called a sentence fragment.

(Don't hurt me............... closedeyes.gif )
Report, edit, etc...Posted by Drakiel on 2005-01-30 at 08:56:36
Alright guys.
I ALWAYS miss the obvious thing. Talk to killer2001 (who I havn't seen forever) - I ALWAYS pick the hardest route!

Duh! Pause the 'burrow-moving' slightly and I get faster movement!
Freakin' awesome!

Thanks a bunch guys! I wouldn't have thought of this (even though it's simple) on my own.
Report, edit, etc...Posted by GgG-M.K.Russ. on 2005-01-30 at 11:01:19
I know that 1 unit slows it down, I haven't tested two. What I want to know is does it lag the game? I have my map: F1 Racing(completed) where you have a limitted amount of gas. When you run out of gas, the vulutres go slower because they have a ling burrowed under them. The thing is, with hyper trigs and 4x speed, I think I'm lagging the game.
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