Not that I don't know, but you know blending terrain? Like in Harper, Dream&reality rpgs, I'm sure of. You can blend the bridge and dirt terrain (jungle) by using the index thing in starforge of ScM draft, but can you do an easier way? quicker?
Just do it a couple of times it gets easier. I did an entire town with the bridge/dirt terrain blend, and it only took about 30 minutes.
Yeah, when I started doing that

I noticed it was ugly but it was fast to make.
You have to spend a lot of time to blend and make sure it works out all good, but the more you do it the faster you get at it, because you understand more how the terrain fits together.
yeah, and also, once you get more advanced, you can make neat

like waterfalls and stuff, (like me

)
You can find a patern that works for each size, then highlight that terrain in StarForges terrain layer, right click and press "Create Brush," then press ok. You can then put down the originally highlighted terrain very quickly, then when you find a corner or someplace where you want it differen,t do the terrain you need, then use the custoim brush to copy it and do the same thing. If you can get the terrain type you want, and it is similar in certain areas, the custom brush will save you a lot of time.
what is all this gibberish your all talking about? Blending dirt what? CAn some one explain this to me?
He's talking about blending doodad parts as terrain with normal terrain to create good looking yet rarely seen things. Like docks, wider bridges, waterfallls, etc.
maybe somebody should add the the downloads database a place where you can download custom brushes for starforge that people could upload to the site.
Blending is a thing that can work with any tile, it's just the matter of finding them and putting them in the right spot. In my
Dream & Reality RPG, i'm using plenty of blending/mixing and experimenting, you just need to get used to it.

I am also doing this in my blueguardian_rpg.
And its not really hard to do...
Pretty soon you will be doing some dirt to water; high/low grass, high cliff to water, and ruins to dirt.
I was just able to do, temple to water, and grass/ruins mixture to dirt.
I was also able to do slanted terrain, meaning, having slants and bends in the terrain that aren't supposed to be there. I just did a temple tower against a hill.
So, if you had some extra time on your hands, you could do some amazing things.
I made High Cliff to Water and looks like it was Dirt to Water.

I would like to see that one. =P
oh....i am making a water log ride...its like an bound with no explosions...but you have to keep moving...very hard..cant even beat the first level....yet
but i have to blend in waterfalls....rivers...but im too lazy to blend in the water side...cause its kinda incomplete....like you can only put the water edge for bottom and left(right?) side...
maby i didnt look hard enuf

Please stop posting things that are incredably off-topic. If you are indeed making this map, post it in the "Maps under production" forum.
And about terrain fading, I can't even fade a simple bridge right...
Here's a perfect example of blending.

