Does anyone here know what there talking about? It doesn't seem so.
QUOTE(KaboomHahahein @ Feb 1 2005, 07:19 PM)
If I understand correctly...
Netural players are p12. I don't think you can create units for them. Only a few triggers work for them.
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Nope, not really
QUOTE(MMC)Deathscythe @ Feb 1 2005, 07:42 PM)
In SCXE, 'Neutral Players' are just player 12, or whichever players you set as 'Neutral' (Player > Settings > Control > Neutral).
I think.

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Still Nope
QUOTE(DT_Battlekruser @ Feb 1 2005, 11:36 PM)
'Neutral Players' are just player 12, and whichever players are set to 'Neutral" in Players>Settings>Control [corrected]
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Second part is good
QUOTE(sckor @ Feb 2 2005, 05:37 AM)
And you can't use the "Give Unit" trigger to 12 unless you're using Starforge? Because, the only players that appear in the variable "players" are P1,2,3,4,5,6,7,8 and current player..
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Nope
QUOTE(LegacyWeapon @ Feb 2 2005, 04:11 PM)
You can use the "Give Units" for player 12 if you place the trigger under "All Players."
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Double Nope
QUOTE(glytcher @ Feb 2 2005, 05:39 PM)
ya player 12 i think...
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Still Nope, spam too.
When triggers refer to player "Neutral" they refer to players that are set to Neutral (as opposed to Human or Computer).
Player 12 is unrelated to that. It is true that player 12 is a 'neutral' player but Neutral doesn't mean player 12. You can't write a trigger to remove 'neutral' units, but if you intend on removing exess units after a player leaves the game then that won't work. Those units do not qualify as neutral, and this is why you need player 12 triggers.
Yes minerals and doodad doors are owned by player 12, I'm not sure if you can effect them using 'neutral' or not however.