Staredit Network

Staredit Network -> UMS Assistance -> Sharing Vision
Report, edit, etc...Posted by sckor on 2005-02-02 at 07:08:17
I tried this in many of my "UNFINISHED" maps, and it never works. As in defense maps (RPGs too), I always put human players and neutral players, check the box that says "Shared Vision" and Make them allies and everything, place a start location for neutral players, and give them units... but I won't get the shared vision with Neutral players!!!

EDIT- I forgot to mention, as in neutral players, I mean players that I set to neutral by Player settings, not P12

Edit- Another question. I just read the tutorial about recall and I know I had this problem before, but can neutral players execute Recall? Also, can your ally recall you when the arbiter isn't given to you?
Report, edit, etc...Posted by LethaL on 2005-02-02 at 07:58:36
Your Shared Vision problem: The 'Shared Vision' box in the forces only gives shared vision to people in that force, not all forces (or all allies). In order to get shared vision you need to use the trigger:

Trigger
Players:
¤ Neutral Players (Whoever you set as Neutral)
¤ Force 1 (The Force you're in)
Conditions:
¤ Always
Actions:
¤ Run AI Script: Turn ON Shared Vision for Player 1
¤ Run AI Script: Turn ON Shared Vision for Player 2
¤ Run AI Script: Turn ON Shared Vision for Player ...


For Actions, you'd put in all players in your Force, and all Neutral Players. This is how I do my vision and it works perfectly. smile.gif I hope this helps (and works for most others, anybody who thinks I'm wrong please correct me).
Report, edit, etc...Posted by chuiu on 2005-02-02 at 11:00:10
Think of neutral players as 'dead' players. They aren't active or anything. While I'm not entirely sure why checking the box in forces doesn't work to give vision, it doesn't matter as much. Because you can just use a trigger like Deathscythe's.

To clear some confusion that might be surrounding his trigger. You want to set it for the player or force you want to have vision, and set it to whatever conditions you want (most likely just always), then run ai script turn ON vision for the players you want vision of.

Make sure you are using a special editor like X-tra, Starforge. You can't use that AI script otherwise.

To answer you last questions: No, I don't think you can. And definately not.
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