QUOTE(Red2Blue @ Feb 5 2005, 09:39 PM)
Not necessarily,
Its not practical to have hundreds of triggers devoted for simply upgrading and detecting. Soon enough, you would be cluttered to the brimming point with massive amounts of triggers; not to mention that if you create a glitch, you'd have a very fun time fixing 100+ triggers. And it only stops gameplay because I wasn't sure about the purpose of the actual game. You could not-stop the game by giving the player a choice to upgrade or not, and waiting until the player chooses to upgrade, but disallowing the accumulation of another mineral until the first mineral or gas is used, this mineral could be "cached" into a deathcount, which could be "withdrawn" later for upgrading.
My previous description stopped and disrupted gameplay only because it was a more general creation of tracking upgrades.[right][snapback]139449[/snapback][/right]
Read the thread. It's a defense map. Explain to me HOW he is going to stop the game for the player and force him to upgrade? He can't. It would disrupt gameplay too much. Also, triggers can be saved, and he should always have a backup of his map. I don't see any reason he would have to redo 100+ triggers except due to stupidity in which he deserveses doing the work again. It's more practical to make 100 triggers than it is to stop the gameplay. Triggers can be mass produced, gameplay can't be regained when lost. The trigger limit is also almost endless. Do you need anymore reasons to exploit it?
QUOTE(Red2Blue @ Feb 5 2005, 09:39 PM)
You have no right to say whether or not something would be used by someone.
I have used this system to detect upgrades in my map, it doesn't disrupt gameplay at all. Just set the upgrade time to 0, and it takes no more then 2 seconds of your game. Very quick and clean.[right][snapback]139449[/snapback][/right]
Really, you happen to think that? What if in a hero map your hero stoped doing anything everytime you got cash and were forced to spend it? I would get very pissed off and annoyed.
How about a defense map? Wait, I cant attack while I have ore to spend on upgrades, but I want to use that ore to buy something else, but I have to wait to do that!
How about any other map? Can you think of a map where your idea would be practical? And don't go off and design a map idea around your system. Because no such map exists.
QUOTE(axblader @ Feb 5 2005, 09:25 PM)
you know...you can just use a dude in a corner to shoot a buidlnigs or sumthing...depending on the time it dies...thats the upgrade
its a guess and cehck....but it works...and you need a comp for the waits or you can use deaths, i beleive using hypers are 12 a second?
[right][snapback]139442[/snapback][/right]
Read the thread, he's detecting ARMOR upgrades.