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Staredit Network -> UMS Assistance -> Is it possible to slow down and speed up air units
Report, edit, etc...Posted by Forsaken on 2005-02-03 at 22:59:36
I was wondering if it is possible to toggle the speeds of Air units?

Like have 1 players BattleCruiser go 2X Faster and his other one go 50% slower...

I know that there is the map revealer trick but i want to know if i can toggle the speeds with triggers,switches, and death counters.
Report, edit, etc...Posted by KaboomHahahein on 2005-02-03 at 23:05:45
I don't think it is possible. The only way I can think of is have heroes and regular units...they have different speeds because upgrades for heros and normal units. But that just defeats the whole purpose so no point.
Report, edit, etc...Posted by notnuclearrabbit on 2005-02-03 at 23:12:43
[center]I think the only way to slow down ground units is to continually move a burrowed unit under them, so I doubt that'll work for air units... There's tutorials on speeding up game speed in the tutorials page. (DUH! Tutorials in the tutorials page!)[/center]
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-03 at 23:12:53
There is the fact that preplaced units are affected by speed multiplies but in-game trained units aren't but you can't slow them down.
Report, edit, etc...Posted by Forsaken on 2005-02-03 at 23:17:57
Well, I know about the Burrowed trick. And about the preplaced trick to affect certain units. but i guess i will have to figure a way out to make my map work with speeds .... mellow.gif
Report, edit, etc...Posted by BeeR_KeG on 2005-02-04 at 15:43:56
You can use what DT_BK said and keep switching the units depending on what speed is currently being choosed.
It's a pretty good concept and way to see it but HP would still be a problem.
Report, edit, etc...Posted by SA_Max71 on 2005-02-04 at 16:39:48
you could get a zerg queen to use it's ensare on the units. As far as I know of, though, there aren't any triggers/ai scripts that can do this when you want it to happen. (Yes, I know the campaign AI scripts can do this...)
Report, edit, etc...Posted by GgG-M.K.Russ. on 2005-02-05 at 21:39:55
QUOTE(BeeR_KeG[eM] @ Feb 4 2005, 03:43 PM)
You can use what DT_BK said and keep switching the units depending on what speed is currently being choosed.
It's a pretty good concept and way to see it but HP would still be a problem.
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Wait, what? I'm trying to understand what you said.
Report, edit, etc...Posted by axblader on 2005-02-05 at 22:19:32
it means that if u have 1 hp left and all of a sudden you switch...you get full hp....duh. unless u use the virtual health system...
Report, edit, etc...Posted by FaZ- on 2005-02-07 at 22:00:37
Two different methods I've thought of, one if it is played controlled and one if it is computer controlled.

Player-
Order units to stop at randomized times. The shutdown of acceleration should slow the player quite a bit. More frequent stoppages for more speed loss.

Computer-
Order units to stop, wait a certain amount of time, wait, and then order them to move again. Vary waits as needed.
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