I was wondering if it is possible to toggle the speeds of Air units?
Like have 1 players BattleCruiser go 2X Faster and his other one go 50% slower...
I know that there is the map revealer trick but i want to know if i can toggle the speeds with triggers,switches, and death counters.
I don't think it is possible. The only way I can think of is have heroes and regular units...they have different speeds because upgrades for heros and normal units. But that just defeats the whole purpose so no point.
[center]I think the only way to slow down ground units is to continually move a burrowed unit under them, so I doubt that'll work for air units... There's tutorials on speeding up game speed in the tutorials page. (DUH! Tutorials in the tutorials page!)[/center]
There is the fact that preplaced units are affected by speed multiplies but in-game trained units aren't but you can't slow them down.
Well, I know about the Burrowed trick. And about the preplaced trick to affect certain units. but i guess i will have to figure a way out to make my map work with speeds ....

You can use what DT_BK said and keep switching the units depending on what speed is currently being choosed.
It's a pretty good concept and way to see it but HP would still be a problem.
you could get a zerg queen to use it's ensare on the units. As far as I know of, though, there aren't any triggers/ai scripts that can do this when you want it to happen. (Yes, I know the campaign AI scripts can do this...)
QUOTE(BeeR_KeG[eM] @ Feb 4 2005, 03:43 PM)
You can use what DT_BK said and keep switching the units depending on what speed is currently being choosed.
It's a pretty good concept and way to see it but HP would still be a problem.
[right][snapback]138585[/snapback][/right]
Wait, what? I'm trying to understand what you said.
it means that if u have 1 hp left and all of a sudden you switch...you get full hp....duh. unless u use the virtual health system...
Two different methods I've thought of, one if it is played controlled and one if it is computer controlled.
Player-
Order units to stop at randomized times. The shutdown of acceleration should slow the player quite a bit. More frequent stoppages for more speed loss.
Computer-
Order units to stop, wait a certain amount of time, wait, and then order them to move again. Vary waits as needed.