Staredit Network

Staredit Network -> UMS Assistance -> kill unit by touching units
Report, edit, etc...Posted by cuinhell(ds) on 2005-02-04 at 23:42:55
Making a bound need to know how to kill unit on contact of explosions or other moving units. thanks for the help if i get any
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-05 at 00:57:09
Too tired to do triggers, and I know someone will attach zergling.scx but here I go.

-have a trigger centering a location on the running zergling (preserved)
-if a unit owned by Computer player (the player who owns the "fire") brings a unit to the location centered above, kill the zergling.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-05 at 07:27:35
Attached File zergling.scx ( 23.91k ) Number of downloads: 1


How did you know DTBK?

This is an example of player 1's ling getting killed on contact with a dark archon.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-05 at 15:01:28
You kill units from explotions a differant way however.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-05 at 15:04:59
Oh yeah, where you do an explosion you do

Create a <exploding unit> at <location>
Kill all AnyUnit for All Players at <location>
Report, edit, etc...Posted by Sipher on 2005-02-05 at 15:06:16
Well, there are explosions and obstacles..Witch one did you need to know about?
I can help you if you tell me wich one You want to know about.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-05 at 15:06:43
Well, I already told him about both, so happy.gif
Report, edit, etc...Posted by Lisk on 2005-02-05 at 15:39:51
You can also place siege tanks, lurkers and fire traps for the explosion killing smile.gif
Report, edit, etc...Posted by FaZ- on 2005-02-05 at 17:43:54
Since so many oblivous mapmakers come here making bounds and thinking that they are the shizzat, I think instead of having random maps floating around that explain one single part of a bound it would be better to simply have a basic bound with each mission unprotected for DL by the public. That way they can use that instead of the consistant pestering we get.
Report, edit, etc...Posted by cuinhell(ds) on 2005-02-05 at 18:15:55
its an obstical so with every location i have i have to make diffrent destroy unit replace ments?
Report, edit, etc...Posted by LegacyWeapon on 2005-02-06 at 17:06:18
Yes, basically, you need to make the locations and triggers for every obstacle.

Can you please use proper grammar and spelling? There is a spell check...
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