Staredit Network

Staredit Network -> UMS Assistance -> map question
Report, edit, etc...Posted by cuinhell(ds) on 2005-02-05 at 14:35:21
Ok on most bounds you see that when you are playing the first obstical just that one obstical in active and the others are deactivated how do i deactivate other obsticals while my first bound is active, for most when beating that bound how do u deactivate that obstical and go to the next to activate it and so forth. ( i can't use starforge it won't work / yes i read all the forms for starforge) thanks . mad.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-05 at 14:45:54
Use a death counter to represnt the level you are currently on. When the bounder brings a zergling to the beginning of level 1, set the death counter to 1, then when they go to start level 2, set it to 2 and so on. Then in the conditions for the obstacles, have level 1 explosions say "death counter is 1" and level 2 explosions say "death counter is 2" and so on and so forth.
Report, edit, etc...Posted by LordVodka on 2005-02-06 at 01:54:07
why must you do everything w/ death counters DT?

Anywho, I use switches, so when one is finished, it sets the next

and that one deactivates the last one




well, thats the way i do it anyway
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-06 at 02:12:12
Switches are easyer to learn
Deathcounters are easyer to do.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-06 at 02:22:16
More for death counters:

-switches use strings (if you rename them), death counters don't

Vodka seems to be out after me with a gun ever since I poked a needle in his Manhattan-sized ego.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-06 at 02:24:02
Deathcounters also use strings and Switches don't.

It could happen ither way and if you that concerned about it you probolly wouldn't use a string for ither.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-06 at 02:35:57
I guess... Still I think death counter are more organized, one condition instead of two... tongue.gif

Well you said that already wink.gif Enough convesation.
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