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Staredit Network -> UMS Assistance -> Lockdown
Report, edit, etc...Posted by Kamikaze.Kow on 2005-02-05 at 22:35:46
Does anybody know the range of a ghost's lockdown!?
Report, edit, etc...Posted by LordVodka on 2005-02-06 at 01:50:25
7 1/2


heheh, i had to go into to SF to figure this one out for sure


also, dont ask me why its 7 1/2, it just is
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-06 at 02:30:44
I would imagine it is 14, the range of a Terran Ghost's C-10 Canister Rifle.

Vodka, please don't spam. You were making a random guess. By the way mr. "advanced" why on earth would you look in Starforge for ability ranges? Lucky I keep a copy of Arsenal III lying around.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-06 at 02:32:20
Even if he is incorrect that doesn't mean it is spam.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-06 at 02:34:36
He isn't just wrong, it is obvious he randomly chose that number for no reason. He claims to check the range of an ability in Starforge, which is total bs. Not to mention, there are no halves in ranges.
Report, edit, etc...Posted by Yoshi da Sniper on 2005-02-06 at 08:58:51
That fact that you didn't give an answer to help anyone may be spam as well. I think he actually is correct, it might be around 7 1/2, its a good guess.
Report, edit, etc...Posted by AqoTrooper on 2005-02-06 at 10:03:53
It is 7 exactly and it has a buff delay that makes it look like it is 7 1/2.

DT_Battlekruser, mind that the value in Arsenal III don't use the same numbers as in SC tiles, 10 in Arsenal III is 5 in Starcraft, as so - 14 in Arsenal III is 7 in Starcraft.
Yet after a missile is shot it'll follow it's target for a spacific lenght, and that's why lockdown seems to be a little longer ranged than 7.
Report, edit, etc...Posted by Mune'R0x on 2005-02-06 at 11:29:56
[center]What exactly is the range measured in?[/center]
Report, edit, etc...Posted by TheOddAngel on 2005-02-06 at 11:50:48
The "Grid"
Report, edit, etc...Posted by BeeR_KeG on 2005-02-06 at 13:20:00
1 "Normal" sized tile would be the equivalent of 1 Range.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-06 at 15:56:06
QUOTE
I would imagine it is 14, the range of a Terran Ghost's C-10 Canister Rifle.


That was my submission of help. The question didn't specify the unit of distance, so I used what was most readily available.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-06 at 16:50:19
QUOTE(BeeR_KeG[eM] @ Feb 6 2005, 01:20 PM)
1 "Normal" sized tile would be the equivalent of 1 Range.
[right][snapback]139707[/snapback][/right]

32 Pixels.
Report, edit, etc...Posted by LordVodka on 2005-02-07 at 00:36:23
Why, DT, why must you always bad-mouth me. I'm not about to spam in here, if i can help, i will. You're always trying to put me down arent you.............................
and it IS 7 1/2 going by the amount of tiles it is in SC and SF!
Report, edit, etc...Posted by Yenku on 2005-02-07 at 12:14:49
lol yea dt, youve done that to me to multiple times, the other day i heard someone say it was 7 too.. so dt, dont judge.
QUOTE
He isn't just wrong, it is obvious he randomly chose that number for no reason. He claims to check the range of an ability in Starforge, which is total bs. Not to mention, there are no halves in ranges.

first of all, he isnt wrong, secondly, even if he was wrong that wouldnt be spam, and third, Starforge is fine place to find out. And dont question whether he is advanced or not..
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-07 at 19:12:49
Fourth of all, how the hell do you use a mapmaking utility to determine range? I might have been a little less confused if units had been specified above.
Report, edit, etc...Posted by FaZ- on 2005-02-10 at 20:14:29
I imagine he placed units aligned to the grid and and the placed a mech unit and a ghost with energy then lockdowned and counted how far the ghost and mech were apart when the lockdown fired. Thats foolproof.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-02-10 at 20:45:58
I think he's gotten the answer.

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