Say you have a number of units in one area, and you wanted to compare them to the number of units in another. Could you do this using a simple command somehow?
The only way I've been able to think it out is to create a trigger for each number on each comparing side, which grows to an enormous amount.
I'm using this for a game where you fire arial units towards an area, but when they reach the edge of the screen they explode, since the screen is centered around a unit, which can move, I cannot just put another location to one side. I have to put two locations centered on the guy. But if multiple units are fired at once, i have to compare how many shots are "in bound" and how many should be destroyed. I have it currently so that locations are centered on all the bullets fired so locating them isn't a problem.
I'm wondering if this all makes any sense to you. If you have any input please let me know!