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Staredit Network -> UMS Assistance -> Cloaking bunkers
Report, edit, etc...Posted by hOOt3rs on 2005-02-06 at 02:02:34
cry.gif well, im stumped..

i am making a Bunker Defence map and it seemed to be coming along nicely until i wanted to make my bunkers cloaked.. i've tried the disable/enable/enable method and also i have read through every freakin forum there is.. i can't seem to find an answer..

can someone show me how to make the trigger for cloaking bunkers?
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-06 at 02:11:01
You disable it.

For the player to see the bunker as clocked he has to veiw it with a detector (or some method of veiwing it if it was already cloaked) for a breif moment after it is disabled.

PS. Each human player needs to see it with a detector, (normaly they have shared vision and one works for all)
Report, edit, etc...Posted by Puni(F) on 2005-02-14 at 12:13:29
Read the tutorial, And you will find out how to cloak unit's, But instead do it on a bunker.
Report, edit, etc...Posted by TheOddAngel on 2005-02-14 at 12:15:43
Search The Forums before you ask a question next time... This question has been asked ALOT
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-14 at 12:40:48
he said he couldnt find it.. do we do this on starforge or xtra?
Report, edit, etc...Posted by Puni(F) on 2005-02-14 at 13:52:35
Either one works...
Report, edit, etc...Posted by LegacyWeapon on 2005-02-14 at 15:52:43
QUOTE(opsy @ Feb 14 2005, 12:40 PM)
he said he couldnt find it.. do we do this on starforge or xtra?
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There is a search function at the top menus and at the bottom of each forum and topic.

There is also a tutorials database.
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