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Staredit Network -> UMS Assistance -> Can you do this?
Report, edit, etc...Posted by re_casper on 2005-02-09 at 00:08:15
preserving a "move" trigger or an "order" trigger. wot happens?
Report, edit, etc...Posted by Oni-Sei on 2005-02-09 at 00:17:17
from what im getting from your message yes it can be done

the move will always be on the unit

the order units will always send them to the specific location
Report, edit, etc...Posted by re_casper on 2005-02-09 at 00:44:51

1

Trigger
Description:
Something like this?
Players:
¤ Nuetral
Conditions:
¤ player 1 owns 0 unused
Actions:
¤ Create wraith at "create wraith"
¤ Center location labeled "move" on wraith owned by nuetral players at "move"


2

Trigger
Description:
Then?
Players:
¤ Neutral players
Conditions:
¤ neutral player brings 1 wraith to "move"
Actions:
¤ move all over to diff locations
¤ move to 1 from create
¤ move to 2 from 1
¤ move to 3 from 2
¤ move to 4 from 3
¤ preserve triggers

Report, edit, etc...Posted by chuiu on 2005-02-09 at 00:46:07
Preserve trigger means that if the conditions for the trigger are met, then the trigger will continue to run it's actions, over and over again.

You can read about conditions and actions in the tutorials database to get a further explaination of everything.
Report, edit, etc...Posted by re_casper on 2005-02-09 at 00:47:54
i kno that part but the wraith seems to stop at the first one.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-09 at 00:49:53
You probabally have too many triggers with conditions Always(); and/or stacking waits.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-09 at 03:12:09
QUOTE(idsa @ Feb 8 2005, 11:47 PM)
i kno that part but the wraith seems to stop at the first one.
[right][snapback]141265[/snapback][/right]


If those are the triggers you use I would guess that your condition
"neutral player brings 1 wraith to "move""
Is not true after you order the unit to move away. Because he leaves the location and can no longer set off the conditions.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-09 at 12:08:19
for wich map is that for? w00t.gif
Report, edit, etc...Posted by re_casper on 2005-02-09 at 17:57:55
QUOTE((U)Bolt_Head @ Feb 9 2005, 12:12 AM)
If those are the triggers you use I would guess that your condition
"neutral player brings 1 wraith to "move""
Is not true after you order the unit to move away.  Because he leaves the location and can no longer set off the conditions.
[right][snapback]141321[/snapback][/right]


If i did it right the location should have followed the wraith... But it seems to not have... read the first 1...
Report, edit, etc...Posted by KaboomHahahein on 2005-02-09 at 18:01:51
I am not sure if it applies to this but... keep note that not all triggers can run for P12. Like creating p12 units, the trigger will not fire to spawn p12 owned units.
Report, edit, etc...Posted by re_casper on 2005-02-09 at 18:05:34
QUOTE(KaboomHahahein @ Feb 9 2005, 03:01 PM)
I am not sure if it applies to this but... keep note that not all triggers can run for P12. Like creating p12 units, the trigger will not fire to spawn p12 owned units.
[right][snapback]141552[/snapback][/right]


If you notice i said that it was Nuetral players...
NOT P12 or 20
Report, edit, etc...Posted by KaboomHahahein on 2005-02-09 at 18:09:01
What do you mean by neutral players? Actually player in the game that are neutral to other players or the Neutral play..the light blue colour one. If so, that is p12 because p12 is the neutral one.
Report, edit, etc...Posted by re_casper on 2005-02-09 at 18:11:06
average.... im a newb and you should know this but its gonna get off topic... Neutral players are players that are set as neutral.
Report, edit, etc...Posted by KaboomHahahein on 2005-02-09 at 18:16:14
Hey, I am trying to help and did you read this part?

QUOTE
Actually player in the game that are neutral
Report, edit, etc...Posted by re_casper on 2005-02-09 at 18:45:53
can some1 hlp me... I think i have to create triggers for each one. Is there a way to not have it keep on going to 1 like wit switches? or death counters or something? Im stumped... But i kno my problem.

It is that the unit is sent to the same spot where it ends so it will not go any further...
Report, edit, etc...Posted by chuiu on 2005-02-09 at 19:01:35
Listen to KaboomHahahein. Make sure the players are neutral. If they are, then try using their player number specifically. ie: Player 8 instead of Player 8 via neutral players.
Report, edit, etc...Posted by dsdssrsetghj on 2005-02-09 at 20:46:21
but like IDSA said, the wraith would stop at the first one because it is presearved to keep on going to that one. It would not move. It has orders to stay there...
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-10 at 01:44:06
QUOTE(idsa @ Feb 9 2005, 04:57 PM)
If i did it right the location should have followed the wraith... But it seems to not have... read the first 1...
[right][snapback]141540[/snapback][/right]


If you want the locaiton to follow the wraith then you will need to preserve that trigger. Also you proboly need to center the location @ anywhere. (second location should be anywhere)

Because unless the wraith starts out in the location then it won't move at all.
Report, edit, etc...Posted by Illusion on 2005-02-11 at 10:04:15
Yeah you can do it, all it does it run the trigger infinitley. If you have hyper triggers and order units to attack, when it comes to attacking they will all freeze for a second each time the trigger is executed.
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