preserving a "move" trigger or an "order" trigger. wot happens?
from what im getting from your message yes it can be done
the move will always be on the unit
the order units will always send them to the specific location
1
| Trigger |
| Description: |
| Something like this? |
|
| Players: |
| ¤ Nuetral |
| Conditions: |
| ¤ player 1 owns 0 unused |
| Actions: |
¤ Create wraith at "create wraith"
|
| ¤ Center location labeled "move" on wraith owned by nuetral players at "move" |
2
| Trigger |
| Description: |
| Then? |
|
| Players: |
| ¤ Neutral players |
| Conditions: |
| ¤ neutral player brings 1 wraith to "move" |
| Actions: |
¤ move all over to diff locations
|
¤ move to 1 from create
|
¤ move to 2 from 1
|
¤ move to 3 from 2
|
¤ move to 4 from 3
|
| ¤ preserve triggers |
Preserve trigger means that if the conditions for the trigger are met, then the trigger will continue to run it's actions, over and over again.
You can read about conditions and actions in the tutorials database to get a further explaination of everything.
i kno that part but the wraith seems to stop at the first one.
You probabally have too many triggers with conditions Always(); and/or stacking waits.
QUOTE(idsa @ Feb 8 2005, 11:47 PM)
i kno that part but the wraith seems to stop at the first one.
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If those are the triggers you use I would guess that your condition
"
neutral player brings 1 wraith to "move""
Is not true after you order the unit to move away. Because he leaves the location and can no longer set off the conditions.
for wich map is that for?

QUOTE((U)Bolt_Head @ Feb 9 2005, 12:12 AM)
If those are the triggers you use I would guess that your condition
"neutral player brings 1 wraith to "move""
Is not true after you order the unit to move away. Because he leaves the location and can no longer set off the conditions.
[right][snapback]141321[/snapback][/right]
If i did it right the location should have followed the wraith... But it seems to not have... read the first 1...
I am not sure if it applies to this but... keep note that not all triggers can run for P12. Like creating p12 units, the trigger will not fire to spawn p12 owned units.
QUOTE(KaboomHahahein @ Feb 9 2005, 03:01 PM)
I am not sure if it applies to this but... keep note that not all triggers can run for P12. Like creating p12 units, the trigger will not fire to spawn p12 owned units.
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If you notice i said that it was Nuetral players...
NOT P12 or 20
What do you mean by neutral players? Actually player in the game that are neutral to other players or the Neutral play..the light blue colour one. If so, that is p12 because p12 is the neutral one.
average.... im a newb and you should know this but its gonna get off topic... Neutral players are players that are set as neutral.
Hey, I am trying to help and did you read this part?
QUOTE
Actually player in the game that are neutral
can some1 hlp me... I think i have to create triggers for each one. Is there a way to not have it keep on going to 1 like wit switches? or death counters or something? Im stumped... But i kno my problem.
It is that the unit is sent to the same spot where it ends so it will not go any further...
Listen to KaboomHahahein. Make sure the players are neutral. If they are, then try using their player number specifically. ie: Player 8 instead of Player 8 via neutral players.
but like IDSA said, the wraith would stop at the first one because it is presearved to keep on going to that one. It would not move. It has orders to stay there...
QUOTE(idsa @ Feb 9 2005, 04:57 PM)
If i did it right the location should have followed the wraith... But it seems to not have... read the first 1...
[right][snapback]141540[/snapback][/right]
If you want the locaiton to follow the wraith then you will need to preserve that trigger. Also you proboly need to center the location @ anywhere. (second location should be anywhere)
Because unless the wraith starts out in the location then it won't move at all.
Yeah you can do it, all it does it run the trigger infinitley. If you have hyper triggers and order units to attack, when it comes to attacking they will all freeze for a second each time the trigger is executed.