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Staredit Network -> UMS Assistance -> Creep
Report, edit, etc...Posted by hOOt3rs on 2005-02-09 at 00:48:12
i am making a ums map and i was wondering if you could actually have a hatchery and no creep around it? any ideas guys?
Report, edit, etc...Posted by Warp. on 2005-02-09 at 00:50:56
The only way i know is to put it on a cliff or something or in water.
Report, edit, etc...Posted by Screwed on 2005-02-09 at 01:05:00
Not quite sure, but a hatchery unit sprite doesn't give out creep right? (You can use that if it doesn't biggrin.gif )
Report, edit, etc...Posted by Mune'R0x on 2005-02-09 at 01:34:40
[center]I think you can just put it on a little patch of rocks and it wont get creep. Or... I don't really know but in StarEdit if you place a hatchery and the creep is all around it, if you put some Terran or Protoss buildings on the creep then delete them the creep goes with it. I don't know if the creep comes back in the game, but that might work.[/center]
Report, edit, etc...Posted by KaboomHahahein on 2005-02-09 at 17:49:36
Just put some unwalkable-on terrain around anything that provides creap to stop the creep from going past.

No way of removing it.

(Yay 900th post biggrin.gif)
Report, edit, etc...Posted by ChaosRyder on 2005-02-11 at 06:44:10
You can also but the hharchery ON the unwalkedble terran, so it shows less. Makes more professional. Don't put stuff like water magma of those kinda stuff since it will show more.
Report, edit, etc...Posted by I)ark_ZeratuL on 2005-02-11 at 16:20:39
Have you seen units walk or stand on water?

I have smile.gif
Report, edit, etc...Posted by Puni(F) on 2005-02-13 at 20:18:36
No, And if you did it is probally a glitch...Or there was a square terrain that blended with the water...And it looked like the unit was standing on the water.
Report, edit, etc...Posted by M_s4 on 2005-02-13 at 20:23:56
Just use Starforge, SCMDraft, or X-tra and put a hatchery on a non-buildable area.

Or do you want no creep on a buildable area?

I'm stumped confused.gif confused.gif confused.gif
Report, edit, etc...Posted by Puni(F) on 2005-02-13 at 20:25:25
He want's to know, When you build a hatchery, If there was any possible way there will be no creep, When it is built.
Report, edit, etc...Posted by MidnightGladius on 2005-02-14 at 09:26:04
In game?

Then no, I don't think so other than killing the hatchery (which is pointless).
Report, edit, etc...Posted by Robi on 2005-02-14 at 13:05:27
or maybe juste make a trigger that create/remove hatchery, so the creep dont have time to expand happy.gif that's a possiblity happy.gif
Report, edit, etc...Posted by Puni(F) on 2005-02-14 at 14:22:16
Let's just say there is no possible way..
Report, edit, etc...Posted by LegacyWeapon on 2005-02-14 at 15:45:28
QUOTE(Puni @ Feb 13 2005, 08:18 PM)
No, And if you did it is probally a glitch...Or there was a square terrain that blended with the water...And it looked like the unit was standing on the water.
[right][snapback]144652[/snapback][/right]

http://www.staredit.net/index.php?showtopic=7447
Old news.

Uh Kaboom has already said
QUOTE(KaboomHahahein @ Feb 9 2005, 05:49 PM)
Just put some unwalkable-on terrain around anything that provides creap to stop the creep from going past.

No way of removing it.

(Yay 900th post biggrin.gif)
[right][snapback]141533[/snapback][/right]

People should seriously read the posts.
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