| Trigger |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Set switch1 |
| Trigger |
| Conditions: |
| ¤ Switch 1 is set |
| Actions: |
| ¤ obstacle one |
| Trigger |
| Conditions: |
| ¤ current player brings at least 1 bounder to obstacle1 end |
| Actions: |
| ¤ clear switch1 |
| ¤ set switch2 |
| Trigger |
| Conditions: |
| ¤ current player brings at least 1 bounder to obstacle1 end |
| Actions: |
| ¤ clear switch1 |
| ¤ set switch2 |
| Trigger |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ set deaths of 'Cantina' for 'Player 8' to '1' |
| Trigger |
| Conditions: |
| ¤ Deaths of 'Cantina' for 'Player 8' is exactly '1' |
| Actions: |
| ¤ Do level 1 (if it is a bound, do explosions, if it's a def create units, etc.) |
| Trigger |
| Conditions: |
| ¤ level 1 is complete (EX: 'Bounders' brings one 'Zergling' to 'end level one' |
| Actions: |
| ¤ set deaths of 'Cantina' for 'Player 8' to '2' |
| Trigger |
| Conditions: |
| ¤ Deaths of 'Cantina' for 'Player 8' is exactly '2' |
| Actions: |
| ¤ Do level 2 (if it is a bound, do explosions, if it's a def create units, etc.) |