I really had no idea where to put this topic, so I put it in garbage just to be safe.
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For my little project I have reached a point where I need to read in information from the MTXM section of the CHK file. I have been following the guide from Campaign Creations found
here (currently reading Appendix E: Map tiles).
Appendix E in this document references the bitcodes of the tiles in 6 parts (referenced as FFEE EEED DDDC BAAA). I have managed to convert the bytes into their bitcodes to get the 1s and 0s for the switches. That is great, but I really don't know what they mean. That is to say, the description given in the document is very vague and incomplete.
So, I need to know either a reference to a better file specification, or a direct statement on how to edit these things. I know that not many people hex edit things, so any response is appreciated. Thank you!