Ok i dont know why but my trigger isnt working prolly something stupid but i havent really thought this out someone explain to me how you get the "bunker" to be cloaked and on fire with only seeing the fire...???
i set the stats of the bunker to make it on fire 40 or w/e % hp
anyway
i got more then one bunker i want on fire but i dont want to waste locations do i am using this as my trigger
- Player -
> Computer that owns bunker
- Conditions -
> Elacapse scenerio time is exactly 1 game seconds
> Player Computer commands at least 1 bunker
- Actions -
> Center location labled (Location same size as bunker) on Bunker owned by Computer player at anywhere
> Disable doodad state for bunker for comptuer at location
> wait 0 milliseconds
> give all bunker owned by computer at loaction to different computer
> preserve trigger
ALl it is doing it becoming "Unclickable bunker" which is owned by a different computer and on fire... how u cloak it ? i dont want to put some arbitor near it or anything....??
Make a detector for the humans then remove it after the bunker is disabled.
Yeah but if i create a dector near that area then that area becomes "visible" for a short moment i dont want that

There is no other way. The player must see that area one way or another or else they won't see it invisible.
You could move the bunker briefly to a place on the map where they already is a detector.
SOrry didnt mean to do that yawning face above it was meant to be like : O on msn its different.. anyway ill look into it more i mite make it and move it to a different place on map thnx guys
Actually another way is if you have a trigger making the players share vision with a neutral or computer player. At the start have the computer/neutral player create and kill an observer over the bunkers before the vision kicks in and the players will never see the detector or the bunkers. That's how I do it at least, and it works fine.