Staredit Network

Staredit Network -> UMS Assistance -> Fire effect With bunkers
Report, edit, etc...Posted by anxiety on 2005-02-13 at 01:11:41
Ok i dont know why but my trigger isnt working prolly something stupid but i havent really thought this out someone explain to me how you get the "bunker" to be cloaked and on fire with only seeing the fire...???

i set the stats of the bunker to make it on fire 40 or w/e % hp

anyway

i got more then one bunker i want on fire but i dont want to waste locations do i am using this as my trigger

- Player -
> Computer that owns bunker

- Conditions -
> Elacapse scenerio time is exactly 1 game seconds
> Player Computer commands at least 1 bunker

- Actions -
> Center location labled (Location same size as bunker) on Bunker owned by Computer player at anywhere
> Disable doodad state for bunker for comptuer at location
> wait 0 milliseconds
> give all bunker owned by computer at loaction to different computer
> preserve trigger

ALl it is doing it becoming "Unclickable bunker" which is owned by a different computer and on fire... how u cloak it ? i dont want to put some arbitor near it or anything....??
Report, edit, etc...Posted by LegacyWeapon on 2005-02-13 at 01:18:01
Make a detector for the humans then remove it after the bunker is disabled.
Report, edit, etc...Posted by anxiety on 2005-02-13 at 01:20:50
Yeah but if i create a dector near that area then that area becomes "visible" for a short moment i dont want that yawn.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-02-13 at 01:24:27
There is no other way. The player must see that area one way or another or else they won't see it invisible.
Report, edit, etc...Posted by chuiu on 2005-02-13 at 01:31:43
You could move the bunker briefly to a place on the map where they already is a detector.
Report, edit, etc...Posted by anxiety on 2005-02-13 at 01:34:34
SOrry didnt mean to do that yawning face above it was meant to be like : O on msn its different.. anyway ill look into it more i mite make it and move it to a different place on map thnx guys
Report, edit, etc...Posted by DevliN on 2005-02-13 at 14:30:44
Actually another way is if you have a trigger making the players share vision with a neutral or computer player. At the start have the computer/neutral player create and kill an observer over the bunkers before the vision kicks in and the players will never see the detector or the bunkers. That's how I do it at least, and it works fine.
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