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Staredit Network -> Melee Chat -> An Idea
Report, edit, etc...Posted by TheOddAngel on 2005-02-13 at 20:58:31
Just wondering jsut like that capain mission where you have to explore to find the geyser... It might be interesting having to rush and get the geysers in order to get higher units and it would Force Fast Expanding

Post Opinions
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-13 at 22:16:17
It'd make Protoss and (possibly) Terran extremly weak earlier game... And probably force turtling (since you'll want to have mass-cheap mineral-only deffences... I guess).

I always hated campaing for being so imbalanced... (I'm not blaming it, that's how its supposed to be anyway).
Report, edit, etc...Posted by Puni(F) on 2005-02-14 at 07:22:02
I don't think so because, What ever person find's one the quickest will have a better chance at winning, And there will be no protection at the gas, And some one could just keep taking it over.
Report, edit, etc...Posted by TheOddAngel on 2005-02-14 at 07:35:20
But if each person has gas far away like expansion baces have gas but not normal baces...

I think it could be ver weird... lol... Zerg would win hands down with rushing zling...
You could always compensate for having no gas by give the player Extra minerals at start...
Report, edit, etc...Posted by Yenku on 2005-02-14 at 10:11:43
yea dude, i'd try it, it would add variety to the game, always try new things. You can make a map and then make one with gas at start and one without, realease it and maybe people will like it. It doesnt hurt to try...
Report, edit, etc...Posted by Cnl.Fatso on 2005-02-14 at 10:56:59
No good. I direct you to the comments above.
Report, edit, etc...Posted by Robi on 2005-02-14 at 14:01:31
QUOTE
I think it could be ver weird... lol... Zerg would win hands down with rushing zling...


not always true, terrans can make bunkers in cliff, that roxx glings
and toss can make photons in cliff happy.gif (okay its long to make photons, but ....)

and i didn't vote because the answer is : it depends ....

for exemple, once, i made a map that was a bit like cat&mouse winter, but in melee and there was lots of gas at middle in an expand and players were fighting for it.
And it was still quite balanced, because u'll think terarn bunkers own ? but photons or sunken get higher range !
or zerg would win by rushing gling ? no ! because it's a maze and glings move with difficult.
and protoss would win ?? well, why would they do ??

and for make the game balanced more, i added gas at main but with 0 gas inside at start, so players got gas, but very a little will they dont go to middle happy.gif.

neither, i think it's a bad idea, i would suggest the 0 gas at main happy.gif
Report, edit, etc...Posted by best.sock on 2005-02-14 at 14:36:22
id have to play it first before i decided whether is was good idea or not, ill test it if you make it.
Report, edit, etc...Posted by Yenku on 2005-02-14 at 16:51:05
QUOTE(Robi @ Feb 14 2005, 02:01 PM)
not always true, terrans can make bunkers in cliff, that roxx glings
and toss can make photons in cliff happy.gif (okay its long to make photons, but ....)

and i didn't vote because the answer is : it depends ....

for exemple, once, i made a map that was a bit like cat&mouse winter, but in melee and there was lots of gas at middle in an expand and players were fighting for it.
And it was still quite balanced, because u'll think terarn bunkers own ? but photons or sunken get higher range !
or zerg would win by rushing gling ? no ! because it's a maze and glings move with difficult.
and protoss would win ?? well, why would they do ??

and for make the game balanced more, i added gas at main but with 0 gas inside at start, so players got gas, but very a little will they dont go to middle happy.gif.

neither, i think it's a bad idea, i would suggest the 0 gas at main happy.gif
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lol Zerglings=Lings=Zlings not glings
Report, edit, etc...Posted by olaboy- on 2005-02-14 at 17:08:06
You could make the gas in the middle on a cliff that could only be gotten to by a dropship, and give players a gas with like 100 gas at thier base and the gas in the mid would have infinite gas.
Report, edit, etc...Posted by Yenku on 2005-02-14 at 18:22:38
QUOTE(olaboy- @ Feb 14 2005, 05:08 PM)
You could make the gas in the middle on a cliff that could only be gotten to by a dropship, and give players a gas with like 100 gas at thier base and the gas in the mid would have infinite gas.
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sorry, but i dont like that idea too mcuh, and none said anything about gas in the middle, just in alternate bases
Report, edit, etc...Posted by Rhiom on 2005-02-15 at 01:31:32
I like the idea of running a map with a small amount or depleted vespane geyser. it would cause some interesting effects to game play becuase people could get all gas crazy, it would also make poeple more ocnservative on some of their decisions, i sa try it out, see what people think.
Report, edit, etc...Posted by Puni(F) on 2005-02-15 at 07:21:21
Hey odd, Why don't you make a map, With the gas far away, And make a game on bnet..I won't be able to join...And let people tell you what they think.
Report, edit, etc...Posted by Yenku on 2005-02-15 at 10:27:15
QUOTE(Rhiom @ Feb 15 2005, 01:31 AM)
I like the idea of running a map with a small amount or depleted vespane geyser. it would cause some interesting effects to game play becuase people could get all gas crazy, it would also make poeple more ocnservative on some of their decisions, i sa try it out, see what people think.
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No, it would make gas invaluble, people would mass, rines, lings, and lots. i would only make a map with no gas or normal amount
Report, edit, etc...Posted by Rhiom on 2005-02-19 at 18:34:46
QUOTE(Yenku @ Feb 15 2005, 09:27 AM)
No, it would make gas invaluble, people would mass, rines, lings, and lots.  i would only make a map with no gas or normal amount
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ya sure they would mass basic units, but they could also complement them with their gas use, such as upgraing or getten other units in small amounts, this complement could lead to interesting decisions on the part of the players through out the game.
Report, edit, etc...Posted by Yenku on 2005-02-19 at 18:37:57
QUOTE(Rhiom @ Feb 19 2005, 06:34 PM)
ya sure they would mass basic units, but they could also complement them with their gas use, such as upgraing or getten other units in small amounts, this complement could lead to interesting decisions on the part of the players through out the game.
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lol tru dat
Report, edit, etc...Posted by Fortune on 2005-02-25 at 12:35:15
Getting the public gaming opinion would be a good idea in this situation; not every member of this site plays melee.
Report, edit, etc...Posted by Chef on 2005-02-27 at 13:07:08
I think if you're going to encourage putting high value on units that cost gas you should put like 1000 gas geyser at the main and maybe 1 or two expansions with 500, that way it's like you have to make sure your lurks don't die and keep them safe... same goes for tanks and high templar... although the collective gas cost of high templar is like 150 for the templar, more for the tech buildings and even more for storm, the whole game you might only have 3 templar that you have to keep carful watch on... just a thought...

If anyone wants I can alter lost temple to only have 1000 at the main and 500 at the gas nat and none on the islands and we can test it out on west =/
Report, edit, etc...Posted by E)s-Fury on 2005-02-27 at 13:39:33
No gas doesnt work. Rigs every map for Protoss. Zealots beat Zerglings and Marines hands down. Sure they can rush to the gas, but then they get rushed by Zealots and die.

The small amount of gas thing might work, but I say why mess with a good thing? 5000 gas all the way! biggrin.gif
Report, edit, etc...Posted by Chef on 2005-02-27 at 13:54:57
I'm not saying it'll grow into anything big but if players are forced to put high value on any unit that costs gas it'll create a focus on being wary of the enemies gas intensive units which could make for an exciting game... not to mention metal and air stratagies would be out the window so the focus would be on tactical ground positioning. Right now the loss of a tank isn't too bad but it could be disaterous if you can only make 3. However I'd be kind of worried about m&m against protoss... although the focus wouldn't be on pumping goons any more for toss so who know =/ But I would really like to see this in action... if not a forum member then one of my b net buddies.
Report, edit, etc...Posted by Yenku on 2005-02-28 at 11:23:03
hmm, yea, this might not work out too well, toss would do better than others.
Report, edit, etc...Posted by E)s-Fury on 2005-02-28 at 22:36:29
QUOTE
Toss are a very gas intensive race... >> durrrrrrrrrrrrr...

QUOTE
However I'd be kind of worried about m&m against protoss...


Protoss would always win if they were decent. You don't need gas to win as Protoss when the opponents don't have much. Photon cannon's kills any air they can manage to get with the lack of gas, and Zealot's overpower anything they can get.

In the case of M&M's. Lets say 48 marines and 12 medics go against a Toss. To start with, if there is any kind of cliff the Protoss can win easy with cannons. And when attacking, 1 High Templar say's good bye to all your infantry. 150 gas + 200 almost = 12 medics 25x12=300, an extra 50 gas. Then the Zealot's clean up. And if the Protoss gets the speed upgrade on the Zealots they may not even need the High Templar. Try it with regular positions but all gysers at like 1000 or so gas, that's all I can suggest. But again..

QUOTE
why mess with a good thing? 5000 gas all the way!
Report, edit, etc...Posted by sckor on 2005-03-01 at 06:11:45
What would be the.. err point? I mean, once you memorize the basic outline of the map, it's pretty much the same as normal game.

I don't think this is going to unbalance the game either. The only units that attack you can make are Zerglings, Marines, and Zealots. So there.
Report, edit, etc...Posted by Chef on 2005-03-01 at 15:05:09
It takes longer to get ht with storm than a small crew of m&m... if you played protoss you would know in a normal game when an opponent gets m&m you have to rush to reavers or psy storm and they know their best chance is to get you right away... any terran who lets all their marines die to one storm is a tottal newb and probably wasn't watching their rines... its the same with lurkers... and by the way, cannons get owned by just about everything, they're most useful for defending islands from drops... the combined cost for your first ht /w storm is... 650... not including shuttles to transport them or anything... think before you post =D

PS, no terran would go pure marines and medics... that's just dumb...
Report, edit, etc...Posted by Puni(F) on 2005-03-01 at 15:54:48
Yea...Unless some one else find's the gas first, Then the other person can easily kill the marines and medics, With the better units.
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