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Staredit Network -> UMS Assistance -> Bunker Skill System
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-13 at 23:08:30
Ok, How do you set a Trigg for unloading a unit out of a bunker? I have it set so that if the Player brings a Unit to the location around the Bunker it'll use the "Skill".
The units are put inside the bunker then given to the Player/s.
But what happens is the triggers detect the damn units inside of the bunkers and removes them while they inside the bunkers and executes the skill.

Anyone can help? I've seen it done and i could really use the help.
helpsmilie.gif

Edit:When i say Set a trigg for unloading unit out of a bunker, I mean not by trigger, i mean a player doing it themself by clicking "Unload all" on the bunker command screen.
Report, edit, etc...Posted by KaboomHahahein on 2005-02-13 at 23:13:59
You've seen an "unload units from bunker" trigger before?
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-13 at 23:20:18
QUOTE(KaboomHahahein @ Feb 13 2005, 10:13 PM)
You've seen an "unload units from bunker" trigger before?
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.............dude, read above.........

The Trigg read the Units inside of the Bunker and executed the "skill trigg".

THE UNITS WENT INSIDE OF THE BUNK AS COMPS, THEN WAS GIVEN BACK TO THE PLAYERS! THEN THE TRIGG READ THEM INSIDE OF THE BUNKER.

Yes i've seen unload units from bunker trigg before, have you read someone's post thoroughly before?
Report, edit, etc...Posted by KaboomHahahein on 2005-02-13 at 23:25:49
Okay...sorry!

Your first sentence was a bit misleading. And I still don't really understanc correctly your question.

And, if units are in the bunker, the trigger can detect them. What do you mean by "then are given back to the players"?
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-13 at 23:27:50
QUOTE(KaboomHahahein @ Feb 13 2005, 10:25 PM)
Okay...sorry!

Your first sentence was a bit misleading. And I still don't really understanc correctly your question.

And, if units are in the bunker, the trigger can detect them. What do you mean by "then are given back to the players"?
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I made an edit to maybe help understand the situation better.
Basically I've seen people Unload a unit from a bunker, and it executed a trigg, I'm curious as how to do this.

Anyone think they can help?
Report, edit, etc...Posted by chuiu on 2005-02-14 at 00:01:48
Find their exit point, make a location over that, and then detect units there.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-14 at 15:48:25
QUOTE(chuiu_os @ Feb 14 2005, 12:01 AM)
Find their exit point, make a location over that, and then detect units there.
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The exit point is usually below the bunker.

There is another way to detect of units aren't inside the bunker by creating a small location over the bunker only and seeing if a unit or units are missing.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-14 at 16:08:03
QUOTE(chuiu_os @ Feb 13 2005, 11:01 PM)
Find their exit point, make a location over that, and then detect units there.
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Nomally people do something like center a small locaiton on the bunker (like a 2x1) and put a larger one around it.

Then they write the trigger so that if they bring 0 to the small location and 1 to the big location do the actions.

That way you don't have to know where the bunker is unloaded at, and i guess if theres something in the way then it doesn't matter.
Report, edit, etc...Posted by axblader on 2005-02-14 at 18:29:54
easy....use a 2x3 high(or low) (or 3x2?) below the bunker and put a trigger over it and the surrounding area....then put the low(or high) around the bunker...that way you can put...if they bring it to "0" then yada yada...

___________
| . _______ . |
|..|..........|. |
|..|..........|. |
|..|..........|. |
|..| ______|. |
|___________|


there....took me 3 minutes.... to make that but :

ya you put the trigger over the whoel thingy...the middle is high and the side are low terrain...and wala...you got it...
make sure you set the triger properties to low only(the surrounding terrain)

unless i misunderstood the question?
Report, edit, etc...Posted by LegacyWeapon on 2005-02-14 at 18:57:24
DO NOT, I REPEAT DO NOT USE A LOCATION THE SIZE OF A BUNKER!
......
......
......
Pretend this is the bunker a bit bigger but still.

Now make the location this big.
......
......
......

This way if the unit is hugging the bunker, it will no be counted as inside the bunker.
Report, edit, etc...Posted by chuiu on 2005-02-14 at 19:03:02
In other words, just use a 1x1 size location and center it on the bunker.
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-14 at 19:35:33
QUOTE(chuiu_os @ Feb 13 2005, 11:01 PM)
Find their exit point, make a location over that, and then detect units there.
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Thanks Chuiu I Used this condition and everything works 100% no glitches.

The others way also work, but i dont have the time for the other ones, thanks all, you were a big help for my bunker support skill system.

P.S. The Map is a Boss Concepts Map, Hope you guys will enjoy it when it's done.
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