If by "his" you are refering to the person who made clock bound, I must warn you that you will be using almost the same amount of triggers.
Basically, you still need to use death counters, but instead of using one to detect the seconds, use a unit at a location and tell him to move to another location that takes 1 second to move to (in his map he used a marine). When he gets there, teleport him back and make him move again. The problem with this is that units are not always the same speed (

) and therefore your clock will not be constant. In addition to this fault, you will basically be using the same amount of triggers as the way I previously posted. Ultimately, this decision is up to you, but I would advise the former of my posts.
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:\ i dont get it.... lol can you make like the trigger? or the map LoL i'm not that totally good lol. i haven't been making maps for 1-2 years :\ lol sorry