I'm really getting tired of these wait problems.
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Switch 1 is set |
| Actions: |
¤ Wait for 0 ms
|
¤ Clear Switch 1
|
| ¤ Preserve Trigger |
You can use any player, just make sure the second one is greater in number.
| Trigger |
| Players: |
| ¤ Player 2 |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Wait for 0 ms
|
¤ Set Switch 1
|
¤ Wait for 0 ms
|
| ¤ Preserve Trigger |
GG Wait problems.
(U)Bolt_Head or whoever introduced me to that style of hyper trigger really is smart.
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Try to keep this topic on-topic. It is about this trigger and how many HTRs there are before the NEO, not what is an HTR or NEO or what the hell are you talking about.