Staredit Network

Staredit Network -> UMS Assistance -> Trigger Reorderer
Report, edit, etc...Posted by Endarire on 2005-02-15 at 18:38:01
Where can I get a program that allows quick reordering of triggers? By quick, I mean faster than 'copy and paste everything into the correct order' which could take me days. A way to avoid permanent C codization is preferred.

-EE
Report, edit, etc...Posted by chuiu on 2005-02-15 at 18:44:15
You mean ENTIRE trigger re-order? I don't really think there is such a program.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-16 at 01:49:16
Explain why your reordering triggers and your situation and we may or may not be able to help you.
Report, edit, etc...Posted by Endarire on 2005-02-16 at 02:18:49
Sample!

Trigger 1: "Leaving Town"
Trigger 2: "Dying Horribly"
Trigger 3: "Leaving Town Part 2"

With merely 3 triggers, I could simply copy 2 then delete the original 2 and be done with it; however, I have tens of triggers to rearrange and I'm running out of string quickly.

-EE
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-16 at 02:50:57
Well here is an idea. Its only usefull in very few situations (i did it when i was making my Time Up Bound).

Anyways say you have like a bunch of triggers that you want to move to the middle of a hugh list, but it is hard to find the middle and scroll all those up to each time. Or more usefull if you want to 'insert' a new trigger in.

-Anyways make a extra 'never' trigger and move it to the correct spot in the list. This is your placeholder.
-Then check that trigger for all players as well.
-Move or Create the trigger you want to insert for All Players
-Then move the trigger above your placeholder trigger owned by All Players
-Lastly change the player properties to uncheck all player and move it to the player where it belongs.

Basicly what this acomplishes is it allows you to move a trigger up "tens' of triggers or even 'hundreds' by only moving it up once. This is a neat thing to know and might come in handy but it rarely helps.

Uhh Yeah, you ARE useing Star Edit for your triggers right? Your not trying to rearange them with Starforge or something stupid like that are you?

And why does the strings matter?
Report, edit, etc...Posted by Endarire on 2005-02-16 at 02:52:50
I'm using SCXE.

-EE
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-16 at 03:01:25
There is no program that allows you to drag and drop triggers. Using staredit you can move a trigger up or down but you can't move it long distances with one move.

I would suggest playing with the trigger editor for SCM Draft2 or trying GUEdit.

You could then copy the text for the trigger and move it to the new spot you want it to be. (kinda drag and drop) But make sure you make a back up because theres a high chance that your going to screw up if you don't know what your doing.
Report, edit, etc...Posted by axblader on 2005-02-16 at 18:57:29
some1 should mak something for aplhibectically order the trggers based on the comments...
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-16 at 18:58:04
Knock yourself out.

Maybe that some1 to mak something to order trggers aplhibectically should be you.
Report, edit, etc...Posted by Turin on 2005-02-16 at 19:11:52
This is my one complaint about StarForge. I just try to comment them well. If there is anything that needs to be at beginning then just copy everything else to the bottom and delete the originals, which sounds like a lot of work but it is just repetitive and takes 5-10 minutes. If you need it at the end then copy it and delete the original of it. But do remember that triggers are created in order in SF, and if you delete one it's spot is opened and the closest one takes that spot. Sometimes they move around strangely, but you can predict it with a little bit of thinking. I am still all for SF's triggering system, it just makes more sense.
Report, edit, etc...Posted by M_s4 on 2005-02-16 at 19:23:00
DO NOT LAUGH! mad.gif

What is string? confused.gif
Report, edit, etc...Posted by chuiu on 2005-02-16 at 19:29:32
A string is a variable to store a string of ascii values. Or in other words ... every post you make here is stored as a string. Every time you rename a unit or add a display text action or make a comment, etc, it stores it in a string.
Report, edit, etc...Posted by M_s4 on 2005-02-16 at 19:32:33
smile.gif ok thnx
Report, edit, etc...Posted by HeRtZ on 2005-02-16 at 19:32:46
There is no such program out that records triggers. all you gotta do for recording triggers is get SF and copy en pace em.
Report, edit, etc...Posted by SA_Max71 on 2005-02-16 at 20:49:57
QUOTE((U)Bolt_Head @ Feb 16 2005, 12:01 AM)
There is no program that allows you to drag and drop triggers.
[right][snapback]146537[/snapback][/right]

QUOTE(HeRtZ @ Feb 16 2005, 04:32 PM)
There is no such program out that records triggers. all you gotta do for recording triggers is get SF and copy en pace em.
[right][snapback]146950[/snapback][/right]

There isn't a program that does this - yet. I am learning how to program in c++, and this is going to be one of the first programs I will be making (if I can get help from people such as hiemdel and Deathknight).
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-17 at 00:36:09
I doubt deathknight would be of much help no offence.
Report, edit, etc...Posted by Tuxedo Templar on 2005-02-17 at 00:39:16
I always try to keep my triggers within GUEdit's limit (640 i think) while I'm doing the core ones so I can quickly reorganize them by simple cut and paste.

The thing is, GUEdit save/load text triggers can sometimes mess with the strings in triggers. It's not common, though.
Report, edit, etc...Posted by chuiu on 2005-02-17 at 11:08:30
I found SCMDraft 2's triggerEdit work as well as GUEdit's export/import triggers. Better even.
Report, edit, etc...Posted by SA_Max71 on 2005-02-17 at 19:12:26
QUOTE(SA_Max71 @ Feb 16 2005, 05:49 PM)
There isn't a program that does this - yet. I am learning how to program in c++, and this is going to be one of the first programs I will be making (if I can get help from people such as hiemdel and Deathknight).
[right][snapback]147029[/snapback][/right]



QUOTE(Tuxedo Templar @ Feb 16 2005, 09:39 PM)
I always try to keep my triggers within GUEdit's limit (640 i think) while I'm doing the core ones so I can quickly reorganize them by simple cut and paste.

The thing is, GUEdit save/load text triggers can sometimes mess with the strings in triggers.  It's not common, though.
[right][snapback]147207[/snapback][/right]

Fine then... thanks bolt... but still, if anyone could help me out... *cough*Like-Tuxedo-templar*cough*...
Report, edit, etc...Posted by Yenku on 2005-02-17 at 19:38:59
QUOTE((U)Bolt_Head @ Feb 16 2005, 02:50 AM)
Well here is an idea.  Its only usefull in very few situations (i did it when i was making my Time Up Bound).

Anyways say you have like a bunch of triggers that you want to move to the middle of a hugh list, but it is hard to find the middle and scroll all those up to each time.  Or more usefull if you want to 'insert' a new trigger in.

-Anyways make a extra 'never' trigger and move it to the correct spot in the list.  This is your placeholder.
-Then check that trigger for all players as well.
-Move or Create the trigger you want to insert for All Players
-Then move the trigger above your placeholder trigger owned by All Players
-Lastly change the player properties to uncheck all player and move it to the player where it belongs.

Basicly what this acomplishes is it allows you to move a trigger up "tens' of triggers or even 'hundreds' by only moving it up once.  This is a neat thing to know and might come in handy but it rarely helps.

Uhh Yeah,  you ARE useing Star Edit for your triggers right?  Your not trying to rearange them with Starforge or something stupid like that are you?

And why does the strings matter?
[right][snapback]146534[/snapback][/right]

you made time up bound? that was always my favorite, good job, i had no idea
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-17 at 23:46:41
QUOTE(Yenku @ Feb 17 2005, 06:38 PM)
you made time up bound? that was always my favorite, good job, i had no idea
[right][snapback]147597[/snapback][/right]


Uhh, yeah my name is on it at the start all big and flashy lol.
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