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Staredit Network -> UMS Assistance -> Trigger Fireing / Different Forces...
Report, edit, etc...Posted by linK_ on 2005-02-16 at 06:12:37
puh ok.. i try to explain best i can... (simple as possible.. -> i only describe important triggers and the rest i leave out).. btw. its a defense map...

i have a computer player 7 that is creating units at spawingn point ... every time this trigger fires sum things happen nearby... The 2 important are : if Level is 1 set then set gas to 1 and points for killed building to 1, if level is 2 then set gas to 2 and points for killed building to 2.. etc...

i explain short why:

-) gas shows the current level (stage) -> does not get manipulated through anything else -> gas only setted by this trigger -> no gathering etc...

-) killed buildings for a 2nd score with the same amount -> we will use this later -> also does not get manipulated since palyers just can kill units and no buildings.. fine... so


the reason why i need those 2nd score (killed building) is that i added a noob'o'meter which shows defense upgrades..

my system works like this: defense upgrade always cost 1 gas.. (its not needed in game -> noob-meter -> and so it costs everytime one gas)...

ok so far.. remember this is all for plyer 7...


and then are a extra triggers (not for payer 7 anymore.. ) those triggers now run for force "defenders" -> player 1-6..


IF gas is 0 and points for killed builings is 1 THEN create 1 unit "noob'o'meter" at location and add 1 gas...

IF gas is 1 and points for killed builings is 2 THEN create 1 unit "noob'o'meter" at location and add 2 gas...


and so on... so it simply checks if a player uses gas for upgrading and if then a unit "noob-meter" get created and a gas get added again..

so it should be a harmonic cycle..


but the problem is this triggrs nor fire exact and not everytime a unit "noob'o'meter" get created... and i cant use HYPER TRIGGERS cauze they maniuplate gameplay to much in this stage.. i tried alot of possibilitys...


so my question is: what can i do now ? and does it help if i place those triggers for "defenders" also for player 7 , instead for 1-6 (defenders) ? what would u suggest ?


thx!!
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Report, edit, etc...Posted by DT_Battlekruser on 2005-02-16 at 10:06:00
If you want to add Hypertriggers, but don't want to "manipulate the gameplay" (not sure what you're saying). Add a Wait(2000); and the end of triggers you don't want "affected" by the HTs.
Report, edit, etc...Posted by chuiu on 2005-02-16 at 11:02:30
What players are you using hypertriggers for? You can put the triggers for a player not using hyper triggers or waits. (see, this is why I make thing simpler and force every player to use hyper triggers when I need them)

Or maybe you have your conditions wrong. Are you using at most 1 gas, at least 2 kills for buildings. If you use exact it might not work the way you want because of lag in a game or player using gas too quickly.
Report, edit, etc...Posted by linK_ on 2005-02-16 at 15:51:21
hey thx for the replie... well i tried alot of options but i think hyper triggers are not the problem... chui saied sumthing which sounds logical to me... because my triggers say: if EXACT amount for both.. kill building points and gas...

so what is better then ? at least or highest...
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-16 at 15:52:02
This isn't about hyper triggers guys.

linK you proboly have a player inconsistancy some where, like your trigger conditions for your force check the gas for the force, or the player 7 triggers give the gas to the wrong player. There are tons of little things that could cause it to be messed up, without seeing the map its nearly impossable to tell.
Report, edit, etc...Posted by chuiu on 2005-02-16 at 15:56:24
If you cannot find anything wrong with the conditions using exact. Change them to say:

At most 1 gas.
At least 2 kills for buildings.

At most 2 gas.
At least 3 kills for buildings.

At most 3 gas.
At least 4 kills for buildings.

This works by check to see if the player has less than 2 gas, 3 gas, 4 gas and that the player has exactly or more kills for buildings for those amounts. And if they do then the trigger will run.
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