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Staredit Network -> UMS Assistance -> nuke laggage?
Report, edit, etc...Posted by FTR_ROCKO on 2005-02-18 at 02:01:45
how many nukes does it take to make a game lag?
Report, edit, etc...Posted by chuiu on 2005-02-18 at 02:36:12
Too many, unless they are all actually killing units, then it would be a few and the lag would be short.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-18 at 04:19:51
How many? i dont know its a waste of time trying to find out...You would need lots of units,lots of Depots, lots of Silo's, and losts of ghosts to mass nuke the place....
Report, edit, etc...Posted by M_s4 on 2005-02-18 at 10:21:36
Even if all 8 players maxed on nukes and ghosts, with the 200 supply limit i do not think it is possible to lag the game.
Report, edit, etc...Posted by chuiu on 2005-02-18 at 10:24:37
QUOTE(Peazel @ Feb 18 2005, 03:19 AM)
How many? i dont know its a waste of time trying to find out...You would need lots of units,lots of Depots, lots of Silo's, and losts of ghosts to mass nuke the place....
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Really depends on the computer, it could lag with 1 nuke, or 20. But the only time they are going to lag is when they are destroying units.
Report, edit, etc...Posted by M_s4 on 2005-02-18 at 10:26:39
wouldn't killing units actually reduce the lag? confused.gif confused.gif
Report, edit, etc...Posted by chuiu on 2005-02-18 at 10:28:09
... The actual NUKES will not lag the game. Only the part where the units are being killed. If you have several nukes happening at once then there are tons of units dying at once. That will create lag in the game because SC has to go through and do all those animations.
Report, edit, etc...Posted by M_s4 on 2005-02-18 at 10:51:04
Yes, but then SC will have less tracking of units because most of them had been killed by the nukes..

Ah, yes but the animations of all the sudden killings will make a lot of deleting lag
Report, edit, etc...Posted by FTR_ROCKO on 2005-02-18 at 11:01:01
Hmm, i've been testing it out.. I've done it with 12 nukes going at once.. I didnt feel any lag, but then again i was testing it alone...

I was just wondering cause i wanted to do a lag test based on nukes, and making sprites later in game may crash sc..

I may have to go with just the normal way of doing a lag test, cause after a while the comps stop nuking and it starts making the errors that it cant place down any terran ghosts, idk why..
Report, edit, etc...Posted by chuiu on 2005-02-18 at 11:27:28
You have to test with multiple people to see if it will lag. Single player won't lag.
Report, edit, etc...Posted by FTR_ROCKO on 2005-02-18 at 12:45:29
Not true, during other lag tests in my other maps, i've had lag for like half a second in single player, cause it was creating over 10k of observers at once..
Report, edit, etc...Posted by chuiu on 2005-02-18 at 12:49:48
Thats different. Just test in multiplayer only.
Report, edit, etc...Posted by SA_Max71 on 2005-02-18 at 14:25:34
QUOTE(M_s4 @ Feb 18 2005, 07:21 AM)
Even if all 8 players maxed on nukes and ghosts, with the 200 supply limit i do not think it is possible to lag the game.
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QUOTE(chuiu_os @ Feb 18 2005, 07:24 AM)
Really depends on the computer, it could lag with 1 nuke, or 20.  But the only time they are going to lag is when they are destroying units.
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I tested this with 3 other people in a multiplayer game. They have a really good internet connection, so they don't lag. The computers (player's 1 to 5) had the only units in the game. There was a maximum of 500 units (including the actual nukes) in the game at any given time. The computer nuked the same area at the same time; there wasn't any lag. We ran the same test again, except the area that was being nuked had 500 units. This time there was just a little bit of lag (assuming you were watching the units being nuked).

QUOTE(FTR_ROCKO @ Feb 18 2005, 08:01 AM)
I may have to go with just the normal way of doing a lag test, cause after a while the comps stop nuking and it starts making the errors that it cant place down any terran ghosts, idk why..
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In that case, you must be playing on a map that is smaller than 127 x 127. Make the triggers involved in making the computer nuke on a map that is 128 x 128 . Place some map revealers around the bottom left of the map. Play the map, and watch what happens. If you played SC's broodwar campaign where you have to take out general mynsk's command centers, you will see the results are the same as it was in your map you just made.
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