QUOTE(M_s4 @ Feb 18 2005, 07:21 AM)
Even if all 8 players maxed on nukes and ghosts, with the 200 supply limit i do not think it is possible to lag the game.
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QUOTE(chuiu_os @ Feb 18 2005, 07:24 AM)
Really depends on the computer, it could lag with 1 nuke, or 20. But the only time they are going to lag is when they are destroying units.
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I tested this with 3 other people in a multiplayer game. They have a really good internet connection, so they don't lag. The computers (player's 1 to 5) had the only units in the game. There was a maximum of 500 units (including the actual nukes) in the game at any given time. The computer nuked the same area at the same time; there wasn't any lag. We ran the same test again, except the area that was being nuked had 500 units. This time there was just a little bit of lag (assuming you were watching the units being nuked).
QUOTE(FTR_ROCKO @ Feb 18 2005, 08:01 AM)
I may have to go with just the normal way of doing a lag test, cause after a while the comps stop nuking and it starts making the errors that it cant place down any terran ghosts, idk why..
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In that case, you must be playing on a map that is smaller than 127 x 127. Make the triggers involved in making the computer nuke on a map that is 128 x 128 . Place some map revealers around the bottom left of the map. Play the map, and watch what happens. If you played SC's broodwar campaign where you have to take out general mynsk's command centers, you will see the results are the same as it was in your map you just made.