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Staredit Network -> UMS Assistance -> hyper trigger trouble
Report, edit, etc...Posted by cuinhell(ds) on 2005-02-18 at 17:13:05
Ok I hade put A hyper trigger in a sunken map that i am working on every time i test it my hyper triggers take effect but the problem comes in when It changes lvls my lvls won't appear and then my hyper triggers won't take effect. I have took the hyper triggers out and tested it, The map works fine. Any help on this topic for me to understand why??¿¿
Report, edit, etc...Posted by BeeR_KeG on 2005-02-18 at 17:15:38
Make sure you have the Hyper Trigegrs in the correct trigger order and make sure that no waits are interfering.

You can also try deleting the Hyper Trigegrs and redoing them.
Report, edit, etc...Posted by SA_Max71 on 2005-02-18 at 17:17:39
either give the hyertriggers to a comp that doesn't have any waits, or put them at the bottom of the the triggers.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-18 at 17:41:44
QUOTE(Mini Moose 2707 @ Feb 1 2005, 02:18 PM)
I'm really getting tired of these wait problems.





Trigger
Players:
¤ Player 1
Conditions:
¤ Switch 1 is set
Actions:
¤ Wait for 0 ms
¤ Clear Switch 1
¤ Preserve Trigger


You can use any player, just make sure the second one is greater in number.





Trigger
Players:
¤ Player 2
Conditions:
¤ Always
Actions:
¤ Wait for 0 ms
¤ Set Switch 1
¤ Wait for 0 ms
¤ Preserve Trigger


GG Wait problems.
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Made by Dabbu
Report, edit, etc...Posted by axblader on 2005-02-18 at 17:46:21
hm...i saw that quote...so many times i forgot the first time isaw it....
but make sure your triggers go to a player or comptuer with no waits in it...
one way is that you make all the comp's trigger in the players if you have to...but its a bit weird to do that...but i do it when im desperate...takes more work though
Report, edit, etc...Posted by cuinhell(ds) on 2005-02-18 at 18:45:10
Yeah i don't mind the work as long as i get my goals done if you know what I mean, one day I am aiming to suceed in map making for starcraft. Thank you guys for all helping.. You guys are wicked awsome. It works now since i moved the triggers to an opposing computer..
Report, edit, etc...Posted by Yenku on 2005-02-18 at 18:47:31
make sure you did the trigger at least three times.
Report, edit, etc...Posted by SA_Max71 on 2005-02-18 at 18:50:18
QUOTE(LegacyWeapon @ Feb 18 2005, 02:41 PM)
Made by Dabbu
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QUOTE(Yenku @ Feb 18 2005, 03:47 PM)
make sure you did the trigger at least three times.
[right][snapback]148239[/snapback][/right]

Unless you use Dabbu's method
Report, edit, etc...Posted by Yenku on 2005-02-18 at 18:53:51
i know, but that could be the reason his isnt working

ADDITION:
QUOTE(LegacyWeapon @ Feb 18 2005, 05:41 PM)
Made by Dabbu
[right][snapback]148200[/snapback][/right]

does this method work just as well as making the full thing three times?
Report, edit, etc...Posted by SA_Max71 on 2005-02-18 at 19:02:22
Yes. If you think about it, it works even better than the traditional method. With this new way, there isn't a NEO! yahoo.gif
Report, edit, etc...Posted by axblader on 2005-02-18 at 19:06:42
not atleast 3 times...as much times as it takes to work...4 or more for me...just incase...
Report, edit, etc...Posted by SA_Max71 on 2005-02-18 at 20:12:20
No, with the new method you only need the two triggers that LW posted. With the old method there isn't a Neo. With the old method, you need at least 1 trigger to get hypertriggers, plus you will also get a Neo.

ADDITION:
QUOTE(Yenku @ Feb 18 2005, 03:47 PM)
make sure you did the trigger at least three times.
[right][snapback]148239[/snapback][/right]



QUOTE(axblader @ Feb 18 2005, 04:06 PM)
not atleast 3 times...as much times as it takes to work...4 or more for me...just incase...
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OMG! NICE SPAMMAGE AX! i think this topic should be closed before ax/someone else decides to spam this topic!
Report, edit, etc...Posted by HeRtZ on 2005-02-18 at 20:13:53
the wait 0 ms's is better happy.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-02-19 at 01:05:04
QUOTE(HeRtZ @ Feb 18 2005, 08:13 PM)
the wait 0 ms's is better happy.gif
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No, if you read hyper trigger conceptuals, it will make a lot more sense to you.

There are a certain number of times hyper triggers will run (Hyper Trigger Runs) before it repeats (Next Ending Occurence).

Using Dabbu's method, there are an unlimited amount of HTRs before the NEO as well as no wait problems at all! And it's a shorter trigger to make!
Report, edit, etc...Posted by sckor on 2005-02-20 at 00:00:49
0 ms, will be set to 84, I believe. Not that it changes actually, but when in game, it interprets as 84, which is not much
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