Staredit Network

Staredit Network -> UMS Assistance -> Map Glitch (Map Attached)
Report, edit, etc...Posted by LegacyWeapon on 2005-02-19 at 18:29:10
I was trying to make a bouncing system that devilesk inspired when he told me about his system.

Somehow, the interceptor keeps messing up when it hits a wall, opposed to bouncing at a 90 degree angle.
Report, edit, etc...Posted by BeeR_KeG on 2005-02-19 at 18:33:32
I can't look at the map btu I would suggest to make sure that you check up your switches to make sure you didn't mess up and also check the conditions for the trigger to see if they don't mess up by fireing when they aren't supposed to.
Report, edit, etc...Posted by chuiu on 2005-02-20 at 02:03:45
Aside from the fact that East and NorthEast are centered on the wrong units ... the system is slightly flawed. Say you are at the top of the map going NE, setting it to go SE would indeed be correct and you would then head in the right direction. However, say you are towards the bottom of the map going NE. It will still set it to go SE, but then then interceptor gets stuck in an infinite circle. You need to make locations for each of N E S W right inside AREA, then you can just delete AREA and make a new set of trigges based off of those 4 locations.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-20 at 09:12:45
Wow, a lot of switches seems complicated tongue.gif
Report, edit, etc...Posted by chuiu on 2005-02-20 at 10:32:49
It's a lot more simpler than you think.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-20 at 11:41:29
QUOTE(chuiu_os @ Feb 20 2005, 02:03 AM)
Aside from the fact that East and NorthEast are centered on the wrong units ... the system is slightly flawed.  Say you are at the top of the map going NE, setting it to go SE would indeed be correct and you would then head in the right direction.  However, say you are towards the bottom of the map going NE.  It will still set it to go SE, but then then interceptor gets stuck in an infinite circle.  You need to make locations for each of N E S W right inside AREA, then you can just delete AREA and make a new set of trigges based off of those 4 locations.
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The East and NorthEast are correct, I tested the removal of Dragoons on another test map.

Oh thanks Chu, I get what the second part is saying: Now I feel really stupid pinch.gif

No need for discussion unless I find something else wrong.

>Topic Locked.
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