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Staredit Network -> UMS Assistance -> What The Hell
Report, edit, etc...Posted by Blu on 2005-02-20 at 00:06:30
This map is a bound, but got weirded by my friend. Here are the weird things.

-Archon frozen in merging state almost
-mutalisk eggs look weird
-killing something doesnt let it die

Just look around,. and hopefully u can tell me how this is possible
Report, edit, etc...Posted by SA_Max71 on 2005-02-20 at 00:14:14
QUOTE(Blu @ Feb 19 2005, 09:06 PM)
This map is a bound, but got weirded by my friend. Here are the weird things.

-Archon frozen in merging state almost
-mutalisk eggs look weird
-killing something doesnt let it die

Just look around,. and hopefully u can tell me how this is possible
[right][snapback]149275[/snapback][/right]

One, when I was playing around with the high templar's and archon's abilities, I was able to change how long it would take to make the 2 high templars become 1 archon. THis was one of the ways this could of been achieved.

Two, if I remember correctly, the mutalisks color's was changed using starforge.

Three, If I remember correctly, this was achived thru the use of unit-sprites.

(I am not sure if I am correct on the second and third things, but I am pretty sure about the first thing.)
Report, edit, etc...Posted by Blu on 2005-02-20 at 00:16:15
The unit didnt fuse its self: It was placed aleready
I think that it has to do with Frame Rates, but i dont know how to change that.
Report, edit, etc...Posted by SA_Max71 on 2005-02-20 at 00:21:48
The other way it could of been done was by using a pure sprite, but I am not sure. If I remeber correctly, you can change how long it takes to get a archon by changing how long it takes to "build" it... I used SCM draft 2 to do this.
Report, edit, etc...Posted by HeRtZ on 2005-02-20 at 00:30:20
yea on SF some sprites on on the unit list like the tank turret
Report, edit, etc...Posted by SA_Max71 on 2005-02-20 at 00:39:37
QUOTE(HeRtZ @ Feb 19 2005, 09:30 PM)
yea on SF some sprites on on the unit list like the tank turret
[right][snapback]149288[/snapback][/right]

I see... and what does this have to do with this topic, besides posting some random words and hoping they turn into a complete sentence?
Report, edit, etc...Posted by Blu on 2005-02-20 at 01:56:52
doesnt explain the marine killing a box and its still there, or the mutated mutas
Report, edit, etc...Posted by Voyager7456(MM) on 2005-02-20 at 13:20:09
This looks like a P14 freeze... is there a P14 unit in the map? If so, the problem is that the P14 unit has to be placed before any other unit... All units placed before the P14 unit become "frozen" in their first frame of animation and become unmovable and immobile.
Report, edit, etc...Posted by Red2Blue on 2005-02-21 at 01:38:45
This man is just the byproduct of StarForge experimentation.

Most of these units are "sprites" which are placed as units.
And, the few mutated units are basicly "glitched" animations of units which were placed prior to a P14 unit.
Report, edit, etc...Posted by Blu on 2005-02-21 at 09:21:27
My friend told me something new: He used (i think) 2x speed to do this.
I dont think most of them are sprites, but your guess is as good as mine >_<;;
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