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Staredit Network -> Melee Production & Showcase -> Valley of Conquest
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-20 at 00:49:43
user posted image
Valley of Conquest

Suggested Players: 6
Size: 128x128
Description: Conquer the Valley or let your opponent take it....

QUOTE
Took 2 hours to make, and i only used Xtra Editor.
This map is not protected


The second melee map i have made. Cannot test this either so feedback is most welcome, thanks. smile.gif

[attachmentid=5290]
Report, edit, etc...Posted by Yenku on 2005-02-20 at 10:17:12
hmm, this map is, packed together. its a pretty cool map, but unbalanced.
1. The top and bottom bases have the two corner expansions to themselves.
2. If the top or bottom bases try to attack another base, the other player could just put tanks along the inside of the wall and kill everyunits without being touched.
3. The four players on either side are more in the map. They will be fighting much more than the top or bottom.

This map is ok. I give it 6/10, maybe even 7/10.
Report, edit, etc...Posted by BeeR_KeG on 2005-02-20 at 11:30:11
The map is slightly above average but it does have some flaws.

1) It's completely simetrical which is bad
2) Way too many cliffs and very small spaces. This is bad for Protoss and Zerg, terran will have a very easy time.
3) The players at the sides only have 1 chokepoint leading to their base
4) Can easily "starve" an opponent by just camping in the chokepoints(againg very easy for terran)
Report, edit, etc...Posted by -BW-Map_God on 2005-02-20 at 22:09:23
I don't see the Valley... maybe it should be Roads of Conquest, I mean there is that little strip of green in there but then it has hills around it, I dunno, it looks alright but maybe a little cramped.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-21 at 00:40:47
QUOTE(Yenku @ Feb 20 2005, 10:17 AM)
hmm,  this map is, packed together.  its a pretty cool map, but unbalanced.
1.  The top and bottom bases have the two corner expansions to themselves.
2.  If the top or bottom bases try to attack another base, the other player could just put tanks along the inside of the wall and kill everyunits without being touched.
3. The four players on either side are more in the map.  They will be fighting much more than the top or bottom. 

This map is ok. I give it 6/10, maybe even 7/10.
[right][snapback]149547[/snapback][/right]


Hmm, i could make the cliff surfaces thin to prevent any unit from going up on the cliffs. With this i can make quite alot of space, I could even put in a few paths at each of the corner players so then the top left,top right,bottom left, and bottom right resources will be able to be fought over.

Thanks for the feedback, im open to suggestions on this map too.
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