This is just a little question...Why can you only fit 64 action's in one trigger...? I was making a bound and need more action's...So I had to cancel the bound...But does any one know a program that I can use that host's more actions?
64 actions is a Staredit limitation and it's imposible to get around that unless you start moddin.
Here is a suggestion for your problem:
When you're about to run out of actions enable a switch and then create another trigger that will start once that switch is enabled that way you can make it seem like it has more than 64 actions. Once the second trigger has fired, make sure that the first action is to clear that switch so that the trigger won't double fire.
Or you could make a switch for each explosion, thats the way i do it.
QUOTE(BeeR_KeG[eM] @ Feb 20 2005, 11:10 AM)
64 actions is a Staredit limitation and it's imposible to get around that unless you start moddin.[right][snapback]149585[/snapback][/right]
Not quite. This is a limit across all of starcraft, not just SE. Mods won't do anything for you. In fact, ALL triggers have 16 conditions and 64 actions, regardless if they're used or not.
Using switches can pretty easily link two sets of actions together.
but what about conditions, there is no way you can put more than 16, there is no swith kinda thing for that...
[center]Switch set, Accumulate X amount minerals... The list goes on, you just have to think creatively.[/center]
QUOTE(ChaosRyder @ Feb 23 2005, 05:02 PM)
but what about conditions, there is no way you can put more than 16, there is no swith kinda thing for that...
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It could be done.
==Trigger A==
Conditions:
-List of conditions
Actions:
-Set Switch 1
-Preserve Trigger
==Trigger B==
Conditions:
-List of more conditions
Actions:
-Set Switch 2
-Preserve Trigger
==Tha Trigger==
Conditions:
-Switch 1 is set
-Switch 2 is set
Actions:
-Tha Actions
==Condition Clear==
Conditions:
-Always
Actions:
-Clear switch 1
-Clear switch 2
-Preserve Trigger
And there you go you have a 16+ condition trigger.
PS. you don't have to use two switches really, you could have 16 conditions in one and the switch and the rest of the conditions in the trigger with your actions. But keep in mind it is important to Always clear the switches because we need the conditions to be true at the same time.
And you would have to be careful with waits in those triggers, it might screw up

1. The starforge forum is for SF-related things only.
2. Don't title your topic "question." We know it's a question, so be more specific.
Oh, how I love being a mod in my own little world...
If there is another version of SF could you make it so it limits the actions and conditions so you know when you have hit the limit?
Why bother? It can easily be overcome with the use of switches.
For bound levels with a lot of explosions, my friend uses this:
Conditions:
Switch 'Level 1' is Set'
Actions:
Set Switch '1a'
Wait for X milliseconds
Set Switch '1b'
Wait for X milliseconds
Set Switch '1c'
Wait for X milliseconds
... etc.'
Preserve Trigger
Then make a switch for each set of explosions:
Conditions:
Switch 1a is Set
Actions:
Clear Switch 1a
Create Unit
Kill Unit
Preserve Trigger
In this set of triggers, it will set 1a, immediately clear 1a and do the first set of explosions, then wait to set 1b, and immediately clear 1b and do the explosions, etc.

hope this helps/is understandable.
QUOTE(chuiu_os @ Feb 24 2005, 04:54 PM)
Why bother? It can easily be overcome with the use of switches.
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That makes no sense, I wasn't even asking for overcoming the limit...
I believe that the current version will give you a warning when you try to compile a trigger with too many actions or conditions.
QUOTE(devilesk @ Feb 24 2005, 04:22 PM)
That makes no sense, I wasn't even asking for overcoming the limit...
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Sorry, I misread your post.
Heimdal, I have never seen such a message, and yes I have breached that limit on several occaisions.
QUOTE
1. The starforge forum is for SF-related things only.
2. Don't title your topic "question." We know it's a question, so be more specific.
Gj Mr. "moderator" (Hemidal)
Linking triggers is fun... yes it is.
Im going to post a Concept called "Bridging Triggers", explaining different types of 'connecting' triggers, and their uses; unless, a tutorial has already been created.
Why not just submit a tutorial instead!
The concept pages are to discuss abstract ideas, not to teach people things that most can figure out...
QUOTE(chuiu_os @ Feb 25 2005, 01:09 AM)
Heimdal, I have never seen such a message, and yes I have breached that limit on several occaisions.
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You must be using a pretty old version or something...
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How old is 2.2?

If I encounter the problem again I'll find out how it happened and report it.
I know, Bolt, I was being sarcastic.

QUOTE(Heimdal @ Feb 25 2005, 11:25 AM)
You must be using a pretty old version or something...
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I get that too except you dont no how many over the limit you are so you dont no how much to remove or how much you can fit...you only know when you go over, I have this problem when making hypers and i want to fill up the trigger.