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Staredit Network -> UMS Assistance -> Making traps later in the game
Report, edit, etc...Posted by BOA_FFX on 2005-02-20 at 16:04:49
Can we place a trap later in the game ? this trigger don't work :

Condition :
Always
Action :
Wait for 10000 ms
Creat 1 gunner trap at "location" for "player"
Report, edit, etc...Posted by Sodium_Chloride on 2005-02-20 at 17:20:34
You can't. However, you can try to work around this by pre-placing the trap under an allied computer's control. Then, when you need it, use triggers to give it to an enemy computer.

This may look abit tacky (unless you're working with an installation tile set), but it's an alternative.
Report, edit, etc...Posted by Puni(F) on 2005-02-21 at 16:08:25
You could do it if you bring a unit to a location then wait for 10000 milla seconds, Then create it..


In the beginning of the map where you put your first unit,, Make your trigger like this:


Trigger
Description:
Trap's
Players:
¤ *Current Player
Conditions:
¤ *Switch 1 is set
Actions:
¤ *Wait # Milla seconds
¤ *Create 1 Trap at "location"

Report, edit, etc...Posted by KaboomHahahein on 2005-02-21 at 16:12:38
The problem is, you cannot creat traps with the creat trigger. You need to preplace them. I am pretty sure the move trigger does not work for them either.
Report, edit, etc...Posted by chuiu on 2005-02-21 at 17:35:44
You cannot create or even move traps.
Report, edit, etc...Posted by Urmom(U) on 2005-02-21 at 17:43:15
you can recall traps but i doubt it would work or i doubt you could get a computer to do that sad.gif
Report, edit, etc...Posted by Turin on 2005-02-21 at 21:14:06
The recall AI script. I think it was "cast Recall at location" and you need a Arbiter with enough energy for it to work.
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