Staredit Network

Staredit Network -> UMS Assistance -> Disabling Beacons?
Report, edit, etc...Posted by LethaL on 2005-02-20 at 21:42:20
I used to disable Beacons with the following trigger:

Trigger
Players:
¤ Player with Beacon
Conditions:
¤ Always
Actions:
¤ Disable Doodad State for 'Beacon' for 'Player' at 'Location'
¤ Preserve Trigger


And with this trigger, I was able to disable a beacon without SC ever crashing. Now, though, I used the same trigger (The right Player, Unit, and Location) but the Beacon won't disable. It's not that it won't cloak, but it doesn't even say 'Disabled' under the name.

confused.gif Does anybody know what's wrong? blink.gif
Report, edit, etc...Posted by HeRtZ on 2005-02-20 at 21:45:02
disabling beacons doesnt crash sc it just makes the beacon not clickable but it looks really cool and if you disable anything put hyper triggers so it will run properly and some units will crash sc such as a scv , turret and etc...and dude next time look at the tutorials database because it has disabling units and so forth happy.gif
Report, edit, etc...Posted by chuiu on 2005-02-20 at 21:49:26
Is the location 3x2? Is it centered on the beacon? Do you have the right beacon in the action? You don't need preserve trigger.
Report, edit, etc...Posted by LethaL on 2005-02-20 at 21:49:57
Yeah, I know tutorials has disabling units, but I'm trying to use the 'Blurry Building' trick with Beacons so if I try moving a Beacon over another (Like the titorial says to do) it won't move.

ALSO, I found my problem. pinch.gif With my stupid mouse, it sometimes thinks I click 2 times when I only click once. The Beacon WAS being disabled, but it placed 2 Beacons so I could only select the Non-Disabled one. blushing.gif
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