I used to disable Beacons with the following trigger:
| Trigger |
| Players: |
| ¤ Player with Beacon |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Disable Doodad State for 'Beacon' for 'Player' at 'Location'
|
| ¤ Preserve Trigger |
And with this trigger, I was able to disable a beacon without SC ever crashing. Now, though, I used the same trigger (The right Player, Unit, and Location) but the Beacon won't disable. It's not that it won't cloak, but it doesn't even say 'Disabled' under the name.

Does anybody know what's wrong?
