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Staredit Network -> Miscellaneous -> Winning A game
Report, edit, etc...Posted by RyanEdwardLee on 2005-02-21 at 08:58:01
last night i played a game of Anime Defence 2.1, and i admit, i wasn't doing to well, i was having some monsters get by me, and running into yellow on the opposite side of me. well i decided to get a bunch of chibi gokus(marines) and form a wall with them, to keep the enemy from getting buy, once i had stopped the enemy's advance, i would let my ghosts and goliaths take pot shots at them, and storm them with my templar, making sure not to hit my marines. well, purple got all high and mighty and started harping on how i should play clean. i said if the object is to win, does it matter how i get it done? i was steamed, because when i looked at his line, he had a line of 4 marines streaching from the top, a small gap, then a line of Goliaths streaching up from the bottom, until it was even with the marine line. the only deference between my wall and his, was that monsters could get through his...but since the goliaths do about 125 points of damage, that wasn't likely. well, as the game went on, we lost because brown could not deal with monsters coming from red's side. but my point is, should it matter how victory is achived, short of cheating, as long as it is achived, or should you be pure and honorable and play 'cleanly'. thoughts anyone?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-21 at 09:01:21
Of course it should... The point of the game ISN'T to win. If you play to win at all cost, sorry, but you're just another map rigger. Blocking the path is just abusing a map's flaw. Any intelligent map maker would have just gave all units (except tanks and goliaths) 9999 damage points and order attack if they are stuck.

That'll teach you a lesson.
Report, edit, etc...Posted by RyanEdwardLee on 2005-02-21 at 09:08:49
i've played other games where walling makes the comp attack you, so i don't need to be taught a lesson, i'm a guy who doesn't like to lose. espicaly if i know i can prevent it from happening. i'm not saying i would BS my partner, but if i could exploit a glitch in a map, and use it to my advatange, hell yeah i would do it! and so would you, you know it.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-21 at 09:13:12
How do you assume everyone here plays only to win?

I'm deeply sorry, but winning comes in second on SC for me. It just makes no sense that you'd just want to exploit a game glitch just... Gah nvm.


I would have flammed you too. Should you know.
Report, edit, etc...Posted by RyanEdwardLee on 2005-02-21 at 09:17:39
i don't explot glitchs on a regular basis, because usualy i play high quality maps with my friends, these maps have usualy little to no glitchs to exploit. and besides, what about people who rush in Melee and Free For All type games? they are playing to win, but they are also playing fairly. so if i am wrong for exploting a map glitch, aren't people who rush just as in the wrong as i am?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-21 at 09:39:47
Rushing in melee games is a STRATEGY. People see it as "wrong" because so many of them got owned by rushes. It's part of the game, it's nowhere close to abusing. I can usually repel someone that's rushing with 6 lings. Why? Because I got killed numnerous time by them. I learned to counter it. But this has nothing to do with UMS, where you are EXPLOITING a game glitch/bug/flaw to make your victory easier.

Melee-equivalent being that I'd make the game crash if I'm losing, I'd float my templars, I'd make my Zerg building invisible. That's cheating as well.
Report, edit, etc...Posted by RyanEdwardLee on 2005-02-21 at 10:44:33
The glitch is not in the game it self, it's in the map! i exploited something that the map maker failed to look at, one of my favorite sayings applys to this. "Agianst a distant risk you provide, and sorrow walks not by your side" basicly, no matter how remote the risk of something happening, you should always cover it, because there is always that chance of it happening. if the map maker failed to see it, am i really in the wrong for using it?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-21 at 11:52:25
No you are not.

As long as you take every posible mesures to contact the guy that made the map and point out the bugs you found out, thus, triggering the appearance of a new, modified map to replace the new one.


I do believe you won't do this, though. YOU'RE EVIL!!! xD
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