You mean like in Dodging games, where you die and turn into a crystal/flag/something?
| Trigger |
| Players: |
| ¤ Player with the unit |
| Conditions: |
| ¤ Always (Or whatever Condition needed) |
| Actions: |
¤ Center location labeled 'Location X' on 'Unit X' owned by Current Player at 'Location Y'
|
| ¤ Preserve Trigger |
Location X = The location you're centering on the unit
Location Y = The general area the unit is in (If there's only one of this unit for the player, it's easier to use 'Anywhere')
Unit X = The unit that Location X will be centered one (The unit that is doing the dying)
Unit Y = The unit that will be placed once Unit X dies
Now for the trigger that places Unit Y where Unit X was when it dies:
| Trigger |
| Players: |
| ¤ Player with the unit |
| Conditions: |
| ¤ Current Player brings Exactly 0 Unit X to Location X |
| Actions: |
¤ Create 1 Unit Y at Location X for Current Player
|
| ¤ Preserve Trigger |