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Staredit Network -> UMS Assistance -> Count down timer
Report, edit, etc...Posted by DarkPythn on 2005-02-26 at 04:58:09
Ok, well if i set a timer to 20 minuts, i usally wait and set a trigger to ''wait'' the time till 20. But if i want to add 10 minuts to the count down timer (what will make 30 minuts, my other trigger ("Wait") still thinks i want to stop at 20 minuts, How can i set that if the countdowntimer reach the 0 it will activate a trigger ? helpsmilie.gif

Thanks

//Pythn
Report, edit, etc...Posted by MindArchon on 2005-02-26 at 05:42:43
I am assuming you are meaning the countdown timer condition and action.

Well simply do this:


Trigger
Players:
¤ Some Player
Conditions:
¤ Some Condition
Actions:
¤ Modify Countdown Timer: Set to "1200" Seconds


No need for a wait, then when you want to add 10 minutes just do this:


Trigger
Conditions:
¤ Some Condition
Actions:
¤ Modify CountDown Timer: Add 200 Seconds


Then then just do this condition


Trigger
Players:
¤ Some player
Conditions:
¤ CountDown Timer is at exactly 0 seconds
Actions:
¤ -- Do Your Actions (COUNTDOWN TIMER IS AT 0)


Of course you may have to change the condition of when the countdown timer equals 0, unless the countdown timer starts up at the very start of the map.
Report, edit, etc...Posted by CheeZe on 2005-02-26 at 10:41:12
Your numbers are off but I think he meants he wants to add 10 minutes when the countdown timer is down to 0 from the original 20.

So you create all the triggers you needed to set the 20 minute countdown timer.

Then, have a seperate trigger that checks when it reaches 0 , when it does, simply add 10 minutes to it and set some kind of switch so you know it's been done, otherwise, it would go in an endless loop.

10 Minutes = 600 seconds (not 200 smile.gif)
Report, edit, etc...Posted by SilentSpecter on 2005-02-28 at 23:29:53
y not just use lots of fun switches if u want it invisible... like say it needs this thing AND this other thingy on, then u have it so the other one is normally on but one takes a while to turn on but u could have it hit a switch to turn on the other one so that it starts another additional countodowntimer... if u understood that good
Report, edit, etc...Posted by Neiji on 2005-03-03 at 18:19:52
Can you add the action "Countdown timer is exactly 0 seconds" when there isn't a countdown timer?
Report, edit, etc...Posted by l)ark_13 on 2005-03-03 at 23:15:55
QUOTE(Johnznothere78 @ Mar 3 2005, 04:19 PM)
Can you add the action "Countdown timer is exactly 0 seconds" when there isn't a countdown timer?
[right][snapback]157865[/snapback][/right]


You could, but it wouldn't do anything. Its like adding a "Kill Marine" trigger and having no marines to kill in the map.
Report, edit, etc...Posted by in_a_biskit on 2005-03-04 at 06:51:03
Actually, the condition "Countdown timer is exactly 0 seconds" is only false when the countdown timer actually exists. At any time that you can't see the countdown timer, it counts as being at 0. So if you had no countdown timer and used that condition, it would have the same effect as using the condition "Always".

N.B. it isn't an action, it's a condition. If you want the action, it is [modify countdown timer:] "set countdown timer to 0 seconds."
Report, edit, etc...Posted by chuiu on 2005-03-04 at 11:13:28
I think he ment setting the timer to 0 as an action.
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