I'm making a mass attack game [ignores the audience groaning] and so far I've been getting great feedback from the tests. However, I don't think my units are balanced. It's sort of an improvement of SSBM/family guy, where you choose your unit to spawn at each level and you can change at any time within your current level. Here's what it looks like so far:
Unit ATG dmg ATA dmg HP Armor Shields
Level 1 - start
Marine 20 20 150 3
Firebat 35 - 150 5
Zergling 25 - 150 2
Hydralisk 25 25 150 5
Ultralisk 70 - 150 10
Zealot 40 150 15 150
Level 2 - 200 kills
Goliath 50 150 350 10
Ghost 100 100 350 0
Dragoon 80 80 350 25 350
Reaver 150 - 350 15 200
Infested Terran 300 - 350 25
Level 3 - 500 kills
FenixZealot 200 - 500 20 200
FenixGoon 150 150 500 15 200
Warbringer 150 - 500 20 200
JimRaynor 100 100 500 15
AlexeiStukov 180 180 500 0
GuiMontag 175 - 500 15
DevouringOne 180 - 800 10
Archon 220 220 800 0 800
Level 4 - 1000 kills
InfestedDuran 280 280 1200 0
Wraith 250 100 1200 50
Scout 100 250 1200 50 500
Corsair - 150 1200 10 500
Battlecruiser 200 200 1200 80
Mutalisk 180 180 1200 50
Level 5 - 1500 kills
TomKazansky 500 200 1800 50
Artanis 200 500 1800 50 500
AlanSchezar 200 500 1800 50
Hyperion 350 350 1800 100
Guardian 600 - 1800 80
Devourer - 500 1800 100
Razsagal - 250 1800 20 500
SarahKerrigan 500 500 1800 0
Tassadar Archon 500 500 1800 0 1800
Valkyrie - 250 1800 150
If you're reading this, just have a look and let me know if you think any certain unit outclasses everything else on its level. Also if you think the strengths at each level are too far apart, I want to avoid that.
(Sorry for not continuing on the last thread admin, but that one's gone inactive.)