Hey, I was just wondering, how do you destroy Terran buildings when they lift off? (or at least trigger a DEFEAT action). I'd like it so that it only destroys lifted Terran buildings. Seems almost inplausible, but I really want to do it.
A trigger in Starship Troopers Gold made the player lose when he/she lifted buildings, but that same code doesn't work in the map I am building now (possibly because the way I did it I chose "anywhere" instead of a specific location)
Here's what it looked like:
OWNER:
Roughnecks (a force)
CONDITIONS:
- Current player brings at least 1 buildings to 'No Lift Zone'.
ACTIONS:
- Play 'ComBeep0.wav'.
- Display for current player 'Lifting. Well better luck next time.'
- End scenario in defeat for current player.
I tried this exact thing in my map, except without the com beeping sound and instead of specifying a location (i.e. I chose 'Anywhere'). When I did THAT, the scenario immediately ended in defeat.
What I would REALLY like is to somehow prevent lifting off in the first place, but I know thta's probably impossible. Therefore, I would REALLY like it if that specific building would be destroyed if it is lifted off (like a self-destruct feature). But if that's impossible as well, then I guess I wouldn't mind the scenario ending in defeat if they lift-off. Do you guys have any ideas? I would REALLY appreciate any answers. ^_^
Just change the last part of the trigger (if that u have there works) and put destroy current unit for current player at location no lift
I think
When you create a location, it is set to affect 6 seperate levels of terrain. Because in most terrain formats, there are 6 different levels of terrain. Low ground, mid ground, and high ground (cliffed). There is also a low air, mid air, and high air value.
What you need to do, is after making the location over the place where they might life them. Edit it so that the boxes for low ground, mid ground and high ground are not checked. That means that the trigger will not run when players don't lift buildings, because the buildings will not be in the location unless they are flying.
Alternatively, you could make the location non air and recreate a building when they lift it like this:
Current player brings exactly 0 Barracks to location 'noLift'.
Kill all Barracks for Current player.
Create 1 Barracks for Current player at location 'noLift'.
Display message "Don't lift you ####ing n00bs".
Preserve Trigger.
As long as the location is non air, the trigger wont run unless the player lifts (like the other trigger).
OH YEA! I totally forgot about that. Thank you guys soooo much. ^_^
This may be a stupid question, but are two people using your account

Probably.... one is Dark Reaper and the other is Galactimus Zero.
You can always have something like a unallied Devourer doing like 5000 damage by flying buildings and call it "DONT LIFT DUMBASS!!!11" in red text for some fun. Recreation of building triggers are optional. Just make sure the Devo won't run around the map annihilating your air units.

Naw, I programmed it to destroy Buildings, so Air Units are fine ^_^.
BTW, Dark Reaper and Galactimus Zero started as a joint account on EzBoards for a Starcraft Squad I was in. Galactimus Zero is my cousin who made the StarShip Troopers Outpost30 and Complete maps. I am Dark Reaper 141, who improved on it with the lesser known Special and Xpert versions upon it. Neways, we decided to make a na ccount in which we could speak for both of us at the same time when he was at my house. Eventually, the Squad dissipated and I decided to just keep the account. Ever since then, it's been the name I've always used. I go by DRaGZ for short now. XD
QUOTE(Mini Moose 2707 @ Jan 22 2004, 10:11 PM)
Probably.... one is Dark Reaper and the other is Galactimus Zero.
Multiple personalities like me?

This reminds me of finding nemo how nemo is in the fish tank and he meets that fish who talks to her relflection and calls it her sister flow.
And then later on they're watching the dentist pull some guys tooth out and shes swimming around going "flow i cant see!"
Anyway, just thought I'd bring that up!
Also generally I just do "move location building 3x4 to building at no fly" and then "remove units at no fly" then "create unit at building 3x4" and it seems like they never lifted off at all...
Here's a stupid method. Have the building be invincible, and have a unit(such as a Goliath) behind it. The Goliath is told to move to the other side of the building, but the terrain is setup so it can't. If it does make it, you know they lifted, and thus whatever you want to happen happens.
Yeah; i do something like that, the best approach is if you have two unallied computers, just have two melee units on either side, and set one to invincable and the other really weak, therefore if the computer loses that unit then have a action to destroy that lifted...Only works if you don't want it replaced, else it requires locations...This is a non-location version...Da Cool Approach!

My way is da cooler approach, because it can also be a no-location one. I said
"and whatever you want to happen happens" or some stupid BS like that.
That include having him run into a bunker full of Firebat so he gets toasted(no pun intended). Or a a more creative(stupid) version: The building is constantly told to follow the Goliath, so when it lifts off, it follows the Goliath into the Bunker when the Bunk's full of Marines or something. I like unecesarily complex trigger systems that look cool... they remind me of what I like:
Unnecesarily complex mechanically working/operated stuff.
The last 3 replies have to be the stupidest things I've ever heard......... this week!
So your plan is to just destroy the lifted buildings so nobody can ever use them again?