No, glytcher and chuiu_os, that first tutorial trigger works just fine! I have cloaked ghosts that can move! glycher, you probably didn't understand the trigger or made a little un-noticable mistake that screwed up the whole trigger. Do exactly this:
Create two locations, 'Location 0' and 'Location 1'. Make them 2x2 locations or larger (not much larger or you will have to make the wait at the end of the trigger longer). Make sure these two locations are touching. Now, make this trigger:
| Trigger |
| Description: |
| Cloaking a Ghost |
|
| Players: |
| ¤ Ghost Cloaker |
| Conditions: |
| ¤ Can be any conditions you want. |
| Actions: |
¤ Move 'Ghost' at 'Anywhere' to 'Location 0'.
|
¤ Wait 10 milliseconds.
|
¤ Disable doodad state for 'Ghost'.
|
¤ Wait 10 milliseconds.
|
¤ Enable doodad state for 'Ghost'.
|
¤ Enable doodad state for 'Ghost'.
|
¤ Wait 10 milliseconds.
|
¤ Order 'Ghost' at 'Location 0' to move to 'Location 1'.
|
¤ Wait 750 milliseconds.
|
| ¤ Preserve trigger. (Optional) |
There you have it; a walkable, shootable, cloakable ghost. The cool part is, if you watch the ghosts energy, it goes down, but when it reaches 0 the ghost stays cloaked!