File Name :: Maze Dodgeball
Author :: Drant
Category :: Arena / Click
Description ::
Name: Maze Dodgeball (Originally Blast Furnace)
Type: Defense, maze, tag
Dimension: 64x64
Forces: 2 - Prisoners and Wardens
Players: 7
Affinity: Dodgeball
Description:
PRISONER - The map is a maze, stay on your path or be respawned to the beginning.
Avoid incoming fireballs that comes from either top or bottom sides. If there are two
prisoners, either player can tag a "burnt" player that collided with a fireball--to save him.
Checkpoints are available. You have 30 minutes to successfully run through the maze.
WARDEN - The map has two horizontal strips on top and bottom.
You control 4 tanks. You can make a fireball that shoots vertically through the map by
deploying a lone tank on the strip (X/O). You gain additional tanks by burning prisoners.
In 30 minutes, prevent the prisoners from reaching the end.
Diagram:
T=Tank X/O=StripeColor F=Fireball'sPath H=GroundBoundary
warden's area ->|X|O|T|O|X|O| F
boundary ------->HHHHHHHHHH F
maze ------------>|X|O|X|O|X|O| F
maze ------------>|X|O|X|O|X|O| F
maze ------------>|X|O|X|O|X|O| F
boundary ------->HHHHHHHHHH F
warden's area ->|X|O|X|O|X|O| F
Features:
- Open-source [unprotected] map
- Triggers commented and explained
- Malleable terrain for new gaming experiences
- Detailed and storied briefing in and out game
- Allusive easter egg (Guess what it is!)
- Sound effects
- Terrain difference, direct-to-end prevention
- Target guidance
- Tagging
- Checkpoint
Updated Sun, Aug 14 2005 2:52 pmView File