Staredit Network

Staredit Network -> UMS Assistance -> Hide terrain
Report, edit, etc...Posted by Gh[o]st_ on 2005-03-02 at 20:15:04
Hey
I've finally been able to use the "thermo kill counter" trick
But now, i don't want the players to see their lings and the litle platform where units are appearing.

What can i do? This area is on the side of my map but the map is to big to center the view away...

Any idea?
thx

Gh[o]st_
Report, edit, etc...Posted by chuiu on 2005-03-02 at 20:24:44
Disable vision for the player, then enable vision for a computer or something and have a map revealer for that computer over the players unit. You can have a location following the players unit around and just remove create map revealers for that pleyer.
Report, edit, etc...Posted by Incinerate_IV on 2005-03-02 at 20:43:09
I already tried map revealer, It wont remove it, it just creats it. I use burrowed lings, just leave a wait 400 mili sec between the move lings and it wont slow down the unit that much, and lings looks kinda like the unit's shadows so it fits in pretty well.
Report, edit, etc...Posted by KaboomHahahein on 2005-03-02 at 20:46:43
Not sure what your problem about map revealers is but you cannot use the "remove unit at 'location'" trigger. You need to remove all of them.
Report, edit, etc...Posted by Gh[o]st_ on 2005-03-02 at 20:55:38
Ok, i'll reexplain all this

I'm making a map. Where i use the thermokillscounter. So, i need to place few platform for each players with lings. On those platform some foe units appear (see the thermokillscounter for more explanation). But, i don't want the player to see the platform and the lings. So i need to hide the area with probly a fog of war...

anyone has an idea? ermm.gif

thx
Gh[o]st_
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-02 at 20:57:30
You could also experiment with hallucinated map revealers. A nice delayed removal effect.
Report, edit, etc...Posted by Gh[o]st_ on 2005-03-02 at 21:40:43
QUOTE(chuiu_os @ Mar 3 2005, 01:24 AM)
Disable vision for the player, then enable vision for a computer or something and have a map revealer for that computer over the players unit.  You can have a location following the players unit around and just remove create map revealers for that pleyer.
[right][snapback]157341[/snapback][/right]


Ok, i'll try this but... how the hell do you disable vision and enable vision? There's no trigger for it! Well, if there is, i didn't seen them

I have put map revealer for a comp, so if i give him vision the players will see what the comp see? Could it work? Like a stack thing but always in the dark?

thx
Gh[o]st_
Report, edit, etc...Posted by DT_Battlekruser on 2005-03-02 at 21:43:45
RUN AI Script disable vision for player x

wink.gif
Report, edit, etc...Posted by Gh[o]st_ on 2005-03-02 at 22:51:33
QUOTE(DT_Battlekruser @ Mar 3 2005, 02:43 AM)
RUN AI Script disable vision for player x

wink.gif
[right][snapback]157399[/snapback][/right]


yeah thanx, but i just find out(i bet it's too late to say it...)
thx anyway and sry for making you lose your time blushing.gif

Gh[o]st_

ADDITION:
Nm i don'T get it, I've tried to disable the vision but when i play i still see my units and their range of sight....
here my trigger(if it can help)
All players

Always();

RunAIScript(Turn OFF Shared Vision for Player 1);
RunAIScript(Turn OFF Shared Vision for Player 2);
RunAIScript(Turn OFF Shared Vision for Player 5);
RunAIScript(Turn OFF Shared Vision for Player 8);
RunAIScript(Turn ON Shared Vision for Player 4);

the humans players are the player 1-2-5-8 (i know, its weird)
the player 4 is a comp with map revealer

is that ok???



Gh[o]st_
Report, edit, etc...Posted by LegacyWeapon on 2005-03-02 at 22:55:24
I'm begging all of you to PLEASE check the tutorial database first!
It's getting so annoying to see all this spam when the user can clearly look at the tutorial and have his/her question answered.

WE HAVE TUTORIAL FOR EVERYTHING!
http://www.staredit.net/index.php?tutorial=64

(If we don't have it, please submit)
Next Page (1)