QUOTE(DT_Battlekruser @ Mar 3 2005, 02:43 AM)
RUN AI Script disable vision for player x

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yeah thanx, but i just find out(i bet it's too late to say it...)
thx anyway and sry for making you lose your time
Gh[o]st_
ADDITION:
Nm i don'T get it, I've tried to disable the vision but when i play i still see my units and their range of sight....
here my trigger(if it can help)
All players
Always();
RunAIScript(Turn OFF Shared Vision for Player 1);
RunAIScript(Turn OFF Shared Vision for Player 2);
RunAIScript(Turn OFF Shared Vision for Player 5);
RunAIScript(Turn OFF Shared Vision for Player 8);
RunAIScript(Turn ON Shared Vision for Player 4);
the humans players are the player 1-2-5-8 (i know, its weird)
the player 4 is a comp with map revealer
is that ok???
Gh[o]st_