QUOTE(Revelade @ Mar 5 2005, 12:32 AM)
It's obvious that you don't know much about repetition or shallowness in games. You can play this game, where most likely, you will use all your attacks and what not. Then you have games such as Soul Calibur II, Tekken, or Virtua Fighter. I'm sorry to say, but these ARE fighting games. I fail to see how games like the 3 I mentioned are repetitive and shallow. SSBM has 4 specials per character and even then, many moves are copied to others. Soul Calibur II however, has 30+ moves per character... Tell me how this is shallow. SSBM will have you using the same 4 specials every game... that's repetition there.
Traditional fighting games can get repetitive and shallow with the simple addition of a button masher. The gamer party's bane. I've seen people annoyed with such games because of how easily they can be beaten by someone who really has no idea what he's doing, and it's not simply because they
suck at the game. I've found that SSBM doesn't suffer from the same plague and that's one of the things I like about it. I believe shallowness in a game is not measured in how
many moves or characters or options the game has, but the depth to which the players can find themselves forgetting they're holding a controller and getting completely into the game. SSBM may have only 4 specials, but you're only seeing repitition if you're using the moves in the same situations again and again. So what if SC2 has 30+ moves per character? No player uses every single one of those moves, and in the same vain using the best moves can get just as repetitive too.
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It's funny how people like you react when a game that you think is golden is being questioned. You automatically assume that I don't know jack about the game, I suck, or I have never played it with people. Counterattack? Maybe you are talking about Marth/Roys Down B move, or you could be a little more specific. Dodge? Shield and a direction while in the air. Jump? Up. Block? Maybe you mean shield
People like me? My original post did have a pretty defensive tone but I think you're being too hostile in asserting the fact that you
don't like a game. Anyway, I don't know what you're trying to prove by citing how to do these moves. My original point wasn't that you can't play, it's that there are many ways to easily avoid special attack spamming that it's not worth complaining about.
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Hmm... So if I question a popular opinion, that automatically makes my friends dumb... right. The irony is that, it becomes even more apparent when playing with friends how shallow and repetitive the game is. There are no moves to master as each is executed with simple movements, enough for 5 year olds to woop you. Many characters that are said to be different, share attacks, because the developers wanted to take shortcuts. You have nothing to master, no strategy, and all you are left with is a game with poor replayability that might as well be a complicated form of "flip the coin".
Hah, no, you misunderstood - I made the aside, "intelligent friends, at least" to make the distinction that some people are naturally annoying to play with in fighting games (e.g. button mashers) and that the fun experience I had in mind was with intelligent gamers. I wasn't calling your friends dumb.

Anyway, I believe the fun comes more from the franticity of four players in hit-and-run melee made possible through simple and short moves than any complexities through precise strategy. If you want strategy, after all, you and your friends should be playing StarCraft or Halo, not SSBM. You seem to be too hung up on the mechanics of the game instead of enjoying the fact this is one of those games you can play with a group of friends and just go nuts.
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I'm not saying the game is not fun. It is a blast with 4 players, music is great and it's a good pick up and go game. But for the hard core gamer like me, it just doesn't cut it. I like to spend months trying to master a combo for a character, not days.
Well, it was made to be a great pick-up-and-go game, and I really like it because of that. You're right, it is not a compelling game miles deep, but then again it was never made to be.