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Report, edit, etc...Posted by Revelade on 2005-03-03 at 01:05:51
I find this game repetitive, shallow and overhyped.

Each character only has 4 special moves and many characters are basically copies of another, except for some minor skin, or power changes. Stages are nice, but there is only a few levels where there is no annoying random factor that can instantly KO you. Deaths are meaningless as damage is accumulated very quickly and once dead, you likely respawn. There is no sense of accomplishment when KO'ing a character as you are likely to be KO'ed.

Balance in this game is ridiculous. You have several characters that are fast such as Fox or Sheik. They overpower those who are slow such as Bowser or Donkey Kong. Some characters are plain worthless such as Peach or Zelda. Some special moves rarely get a chance to be executed effectively such as Ness' Absorbtion, while other moves such as Links Sword Spin can be spammed by your kid neighbor, that thinks he's a pro.

I find it hard to develop a new strategy or let alone A strategy for this game. Battles are basically bogged down to using the A button regularly with the specials used at certain times. No, there is not much to master as every attack is executed with tremendous ease. A newbie can be at the level of the game's owner within several minutes.

Trophies are interesting to look at... but only at the first glance. You just read some rather dull information about it, and that's it. I would rather have minigames than look at a picture of a trophy which I can find online. Later in the game, I find it a chore to get trophies since it some are randomized, which cause frustration.

Sure, there are many extra modes, but it all comes to the basic, generic, and repetitive play of the game. I applaud SSB the previous title, because it was new and fresh, but this title has failed to introduce improved gameplay other than improved graphics, another special and some copied characters.

Overall, the shallow, repetitive and unbalanceness makes me wonder how this game has received good reviews. I believe this is a game that had started the trend of overhyped, yet shallow games, which many of today games follow.

My rating: 2/3,

repetitive gameplay, but has enough features to keep the player busy for a while, 4-player support is a bonus

Before you respond, remember, everyone is entitled to their own opinion. So my view is just as right as yours.
Report, edit, etc...Posted by aznwolfstein on 2005-03-03 at 16:31:58
QUOTE
Balance in this game is ridiculous. You have several characters that are fast such as Fox or Sheik. They overpower those who are slow such as Bowser or Donkey Kong. Some characters are plain worthless such as Peach or Zelda. Some special moves rarely get a chance to be executed effectively such as Ness' Absorbtion, while other moves such as Links Sword Spin can be spammed by your kid neighbor, that thinks he's a pro.

lol, i think he's dissing you willy tongue.gif

it is a fun game, i mean, all games can be considered reptitive, think about it, what game do you know that isnt reptitive?
and with all the fun characters to choose from, it is one of the greater games for gamecube
Report, edit, etc...Posted by LegacyWeapon on 2005-03-03 at 16:49:04
QUOTE(Revelade @ Mar 3 2005, 01:05 AM)
Balance in this game is ridiculous. You have several characters that are fast such as Fox or Sheik. They overpower those who are slow such as Bowser or Donkey Kong. Some characters are plain worthless such as Peach or Zelda.
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Peach worthless? I doubt it. Peach has her own set of techniques.
Zelda is a character nobody uses because she's the hardest to use!

Actually, when fighting against the sword spin, there is a way to avoid the masses of them. My friend who was playing me never got sword spun more than twice in a row.
Report, edit, etc...Posted by D_Scypher on 2005-03-03 at 21:54:39
I find it funny how you call this game repetitive and shallow when it's truly one of the very few original fighting games on the market, and I shouldn't need to remind you how repetitive and shallow most fighting games are. If you're complaining about special attack spamming, not only should you be thankful it's not as bad as a traditional fighting game, you should also probably learn how to counterattack or dodge or jump or f'n block.

You should really get to play this game with three of your friends (intelligent friends, at least) and see how repetitive and shallow the gameplay is then.
Report, edit, etc...Posted by chuiu on 2005-03-04 at 11:40:14
Yeah me and my friends would literally spend days playing this game over and over again against each other. And the characters aren't really that imbalanced. I choose Samus (known as one of the slower ones) and could own just about anyone with her. Speed isn't everything.
Report, edit, etc...Posted by wise_lb120 on 2005-03-04 at 17:29:55
same here me and my bro play until we're tired of playing it, i mostly use link because he's well balanced player and my bro plays as roy or marth.
Report, edit, etc...Posted by Revelade on 2005-03-05 at 03:32:58
QUOTE(D_Scypher @ Mar 3 2005, 09:54 PM)
I find it funny how you call this game repetitive and shallow when it's truly one of the very few original fighting games on the market, and I shouldn't need to remind you how repetitive and shallow most fighting games are. If you're complaining about special attack spamming, not only should you be thankful it's not as bad as a traditional fighting game, you should also probably learn how to counterattack or dodge or jump or f'n block.

You should really get to play this game with three of your friends (intelligent friends, at least) and see how repetitive and shallow the gameplay is then.
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Super Smash Bros. was original. This is not.

It's obvious that you don't know much about repetition or shallowness in games. You can play this game, where most likely, you will use all your attacks and what not. Then you have games such as Soul Calibur II, Tekken, or Virtua Fighter. I'm sorry to say, but these ARE fighting games. I fail to see how games like the 3 I mentioned are repetitive and shallow. SSBM has 4 specials per character and even then, many moves are copied to others. Soul Calibur II however, has 30+ moves per character... Tell me how this is shallow. SSBM will have you using the same 4 specials every game... that's repetition there.

It's funny how people like you react when a game that you think is golden is being questioned. You automatically assume that I don't know jack about the game, I suck, or I have never played it with people. Counterattack? Maybe you are talking about Marth/Roys Down B move, or you could be a little more specific. Dodge? Shield and a direction while in the air. Jump? Up. Block? Maybe you mean shield

Hmm... So if I question a popular opinion, that automatically makes my friends dumb... right. The irony is that, it becomes even more apparent when playing with friends how shallow and repetitive the game is. There are no moves to master as each is executed with simple movements, enough for 5 year olds to woop you. Many characters that are said to be different, share attacks, because the developers wanted to take shortcuts. You have nothing to master, no strategy, and all you are left with is a game with poor replayability that might as well be a complicated form of "flip the coin".

QUOTE
Yeah me and my friends would literally spend days playing this game over and over again against each other. And the characters aren't really that imbalanced. I choose Samus (known as one of the slower ones) and could own just about anyone with her. Speed isn't everything.


This just shows the misconceptions of the game. If you see this link:

http://www.smashboards.com/showthread.php?threadid=34838

You will see Samus as one of the top tier. Now before you question the merits, look around the site a bit more. These people have memorized every frame, damage, and glitch in the game. Try playing as Bowser or Donkey Kong. Let's see how far you get. Notice how the top tier fighters have the FASTEST speeds...

I'm not saying the game is not fun. It is a blast with 4 players, music is great and it's a good pick up and go game. But for the hard core gamer like me, it just doesn't cut it. I like to spend months trying to master a combo for a character, not days. Great debate guys! Keep it going!
Report, edit, etc...Posted by Rhiom on 2005-03-09 at 23:57:29
I think you miss understand the game, i had exactly the same critisms of the game when i first started playing, then i stoped for like a year. then i found out that a certain set of people played, and they were very good. this completely changed my perspective on the game, once you get to this level the balance of each charcter is done very well, if someone uses dk, bowser right they can be very baalnced, but almost no one takes the time to do so sense they take the same opinion as you when they first start playing. Also zelda is actually one of the best charcters, becuase not only does she have double the amount of moves as other charcter but also she packs a power house if you use her well.
Report, edit, etc...Posted by D_Scypher on 2005-03-10 at 03:25:55
QUOTE(Revelade @ Mar 5 2005, 12:32 AM)
It's obvious that you don't know much about repetition or shallowness in games. You can play this game, where most likely, you will use all your attacks and what not. Then you have games such as Soul Calibur II, Tekken, or Virtua Fighter. I'm sorry to say, but these ARE fighting games. I fail to see how games like the 3 I mentioned are repetitive and shallow. SSBM has 4 specials per character and even then, many moves are copied to others. Soul Calibur II however, has 30+ moves per character... Tell me how this is shallow. SSBM will have you using the same 4 specials every game... that's repetition there.

Traditional fighting games can get repetitive and shallow with the simple addition of a button masher. The gamer party's bane. I've seen people annoyed with such games because of how easily they can be beaten by someone who really has no idea what he's doing, and it's not simply because they suck at the game. I've found that SSBM doesn't suffer from the same plague and that's one of the things I like about it. I believe shallowness in a game is not measured in how many moves or characters or options the game has, but the depth to which the players can find themselves forgetting they're holding a controller and getting completely into the game. SSBM may have only 4 specials, but you're only seeing repitition if you're using the moves in the same situations again and again. So what if SC2 has 30+ moves per character? No player uses every single one of those moves, and in the same vain using the best moves can get just as repetitive too.

QUOTE
It's funny how people like you react when a game that you think is golden is being questioned. You automatically assume that I don't know jack about the game, I suck, or I have never played it with people. Counterattack? Maybe you are talking about Marth/Roys Down B move, or you could be a little more specific. Dodge? Shield and a direction while in the air. Jump? Up. Block? Maybe you mean shield

People like me? My original post did have a pretty defensive tone but I think you're being too hostile in asserting the fact that you don't like a game. Anyway, I don't know what you're trying to prove by citing how to do these moves. My original point wasn't that you can't play, it's that there are many ways to easily avoid special attack spamming that it's not worth complaining about.

QUOTE
Hmm... So if I question a popular opinion, that automatically makes my friends dumb... right. The irony is that, it becomes even more apparent when playing with friends how shallow and repetitive the game is. There are no moves to master as each is executed with simple movements, enough for 5 year olds to woop you. Many characters that are said to be different, share attacks, because the developers wanted to take shortcuts. You have nothing to master, no strategy, and all you are left with is a game with poor replayability that might as well be a complicated form of "flip the coin".

Hah, no, you misunderstood - I made the aside, "intelligent friends, at least" to make the distinction that some people are naturally annoying to play with in fighting games (e.g. button mashers) and that the fun experience I had in mind was with intelligent gamers. I wasn't calling your friends dumb. happy.gif
Anyway, I believe the fun comes more from the franticity of four players in hit-and-run melee made possible through simple and short moves than any complexities through precise strategy. If you want strategy, after all, you and your friends should be playing StarCraft or Halo, not SSBM. You seem to be too hung up on the mechanics of the game instead of enjoying the fact this is one of those games you can play with a group of friends and just go nuts.

QUOTE
I'm not saying the game is not fun. It is a blast with 4 players, music is great and it's a good pick up and go game. But for the hard core gamer like me, it just doesn't cut it. I like to spend months trying to master a combo for a character, not days.

Well, it was made to be a great pick-up-and-go game, and I really like it because of that. You're right, it is not a compelling game miles deep, but then again it was never made to be.
Report, edit, etc...Posted by Nozomu on 2005-03-10 at 17:12:44
All I know is, I have a lot of fun every time I play it. What else matters?
Report, edit, etc...Posted by pekkel_the_duck on 2005-03-10 at 21:08:12
QUOTE(Nozomu @ Mar 10 2005, 05:12 PM)
All I know is, I have a lot of fun every time I play it.  What else matters?
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Yes, I agree. Alone, you may think it's shallow and repetivive, but add in a bunch of your friends and you'll be having a blast in no time. And all the characters have their own special abilities! Samus' charged blast, Kirby's turning into a big rock and landing on you and eating everyone else, Pikachu's Thunder, all those are unique moves that no others have. Even the arrows and fireballs flow differently. I remember some great times playing this game, and you could go on hours at end without stopping. I remember once my friends and myself played SSB( N64) where each of us had 100 lives and it was a blast! We were on the space platform level and I kept turning into a rock and sliding off the side, lol. cool1.gif The only time we stopped was when everyone had to leave the party, but if we didn't, we could've been playing for hours upon hours upon hours....

Overall, I think it's a great and original, just like most of Nintendo's products, but mostly when it's with groups of people/friends. As a single player game, well... biggrin.gif
Report, edit, etc...Posted by best.sock on 2005-03-10 at 21:13:08
meh i liked the original better. i also agree that this game is overrated. if anyone remembers it beat starcraft in the gamefaqs greastest game poll, where starcraft knocked off a halo and some other big games, but only to be knocked of by ssbm.

QUOTE
Soul Calibur II however, has 30+ moves per character... Tell me how this is shallow


well its more like 50+. Voldo i think had over 100 moves.

I think that this game is meant to be a party game of sorts, should not be put into the same category as tekken 5 or sould cal 2

Report, edit, etc...Posted by Revelade on 2005-03-11 at 02:30:34
QUOTE(Nozomu @ Mar 10 2005, 05:12 PM)
All I know is, I have a lot of fun every time I play it.  What else matters?
[right][snapback]161953[/snapback][/right]


The problem is the game is fun when you have people over, but feels stale when you play by yourself. This ultimately proves how multiplayer gaming is an excuse to cover up any stale singleplayer, such as Halo 2. My opinion is that I'd rather have a deep and engaging game that I play by myself, rather than a game that is enjoyable only at the times where people are over.

I just don't understand how party games are said to be better than games that have depth and mastering such as gamespot's comparison of the 2. Singleplayer is always there and SHOULD be the the most important feature. Multiplayer however, is not always available.

I apologize if I was too brash with my arguments. I tend to take them too seriously.
Report, edit, etc...Posted by ShadowBrood on 2005-03-11 at 02:40:04
Super Smash Bros. was very unbalanced. Fox could own just about anyone because he was faster than shit, overly powerful, and he jumps and high as Falco in melee. I actually have fun plaing as Fox now!
Report, edit, etc...Posted by best.sock on 2005-03-11 at 04:51:10
pshhh ness owned all in original
Report, edit, etc...Posted by arglebosters on 2005-03-11 at 06:02:57
Ya. In the original the secret carrecters were rigged if you could master them (except jigalypuff.) I think melee is a great game because it has a lot of diversity. My friend plays as fox and always kills me. I think the reason for that is that I was playing comps a lot, and then you can just charge up and sit there. When playing against players you need to roll way too much. My friend that plays as fox uses about 3 simple "A" attacks for one dodge. If he is lucky and finds an opening he might use fire fox. And for the characters that are the same, granted they kind of are, and I'm talking about C falcon - Gandolf, Link - Young Link, but thats the only two that are compleatly the same. And also, for both of them one has speed and the other has power. In Seven Years (the most annoying event match for me, Young Link (you) vs Link (comp) it shows you how they are different. The way I beat it was kept on playing it till I got a home run bat, then just got him twice so it was 3 lives to 1. Then I think I died twice trying to kill him once. The main idea of the game when you are playing against good people is to dodge when ever they attack. No one can hit you when your dodging so to counter the sword spin spam you shield if you think he is going to do it, then roll or dodge as soon as you can.
Report, edit, etc...Posted by D_Scypher on 2005-03-11 at 17:36:23
Hey, you could master Jigglypuff... One of the best parts of that game was pwning your friends with a big pink fluff ball!
Report, edit, etc...Posted by Shadow-Ninja on 2005-03-11 at 19:24:52
I think SSBM was the first Gamecube game I got but its not that bad.

each character has way more then four special abilitys I think its more like 8-12 depending on who your using.

Peach is not weak shes incredibly good if you know what your doing,
Zelda is the same, you simply need to know how to use her to be good (by the way shiek and zelda ARE THE SAME CHARACTER so by saying zelda is weak is the same as saying shiek is)

Fox and Falco may be basically the same just different skins like Captain falcon and Gandorf, but each has something unique about them.

The Balances are very fair from what i've seen,
Fox, shiek, falco have speed but also have INCREDIBLY LOW DAMAGE for most of there attacks, ranged and special attacks alike where as people like Captain falcon or gandorf can use a charge up attack (although slow) can do almost 10x more damage then most of there attacks.

A weakness of the insanely fast characters is that if you start attacking as there charging it will blast them rite as they get near you, or if you use a shield (theres 2 energy shields) you can take a long beating before needing to dodge, a few characters can use Counter Attacks which enables them to take almost EVERY SINGLE ATTACK and turn it back on the attacking while taking none or minimal damage and if any fast character was to charge DK or Bowser, bowser would simply use fire and dk use his charge up punch.

There are no instant KOs in SSBM there were a few in SSB but none in SSBM there are some events in levels that do some damage or disorient you for a short period of time, but none that will KO you in a single hit.


well i'm done my rambling and complaining lol

Overall rating for me 9/10
I win with Peach about 90% of the time w00t.gif
Report, edit, etc...Posted by InFeReAl_KiLlA on 2005-03-11 at 21:59:49
I think SSBM is good. Too many people have gone crazy trying to find calculations on, like, damage percentage, life recovery. It's just some people are freaks about it. Talking about freaks, i head some people had unlocked Toad... blink.gif I'm not so sure about that... And, who believed in the Sonic and Tails hoax? tongue.gif

ADDITION:
QUOTE(InFeReAl_KiLlA @ Mar 11 2005, 09:56 PM)
Talking about freaks,i head some people had unlocked Toad...  blink.gif I'm not so sure about that... [right][snapback]162759[/snapback][/right]

I heard***
Another thing, people underrate slow characters... Also... Who is your favourite SSBM character? Mine is Falco tongue.gif
Report, edit, etc...Posted by Rhiom on 2005-03-11 at 22:00:24
someone said how they felt the game was stale when you played it by yourself, i would have to agree, but that isnt the point of the game at all. the point is to be playing it with freinds, it isnt primarily a signle player game, it just has osme aspects of it that are for single player.
Report, edit, etc...Posted by Shadow-Ninja on 2005-03-13 at 14:18:19
The game has great single player game play and tons of cool things to do in it
Report, edit, etc...Posted by arglebosters on 2005-03-14 at 16:37:01
My favorite character is kirby, but I stink with him against my friend. I'm trying to get better with Fox. Anyway, the heavy characters are good because they don't die easily, and they only need a few good hits to KO someone. Also, I think that the home run bat is an instant KO if it hits when you smash it. The drawback is (obiously) that it takes a second to charge up. It doesn't have too much good single player gaming, and it gets you into bad habits against humans (just sit and charge up and wait for enemy.)
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