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Staredit Network -> UMS Assistance -> Pylonless cannons
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-03 at 13:16:17
Is it possible to make more then on cannon work without a pylon. I can create one with the
A. Always
C. Enable doodad state protoss pylon at location anywhere

the 2nd one i make is unpowered. If someoen could help me it would be kickass.

i tried to take a screen shot but it is being gay thanks
Report, edit, etc...Posted by chuiu on 2005-03-03 at 13:26:16
If you create a unit any buildings enabled this way will disable.

Legacy can you edit the tutorial to state that?
Report, edit, etc...Posted by LegacyWeapon on 2005-03-03 at 14:41:01
I think he is talking about having more than one cannon enabled in one map.

You need one location for ever cannon you place, or use some kind of trigger that moves locations to each cannon.

I'll add some information to the tutorial anyways smile.gif
Report, edit, etc...Posted by Kyuu on 2005-03-03 at 14:47:56
isnt he talking about more than one cannon stacked on each other?
Report, edit, etc...Posted by chuiu on 2005-03-03 at 15:13:30
No, not even close to what he's talking about.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-04 at 01:07:30
If you enable cannons at anywhere then it will only enable the one furtherst to the left, regardless of the state that cannon is in.

Because of this you will need to use differant locations or one moving around, like legacy said, or change there player to select them one at a time.
Report, edit, etc...Posted by ShadowBrood on 2005-03-04 at 01:15:16
I had the same problem too. Took forever to figure out what happened. Another thing you might want to do is to set that one location to activate only within the area where the cannons are.
Report, edit, etc...Posted by Turin on 2005-03-04 at 16:33:50
The easiest way to do this is to have the player use an SCV to make turrets that will turn into the cannons (see attached map). If you must use a probe, then another way would to give them to another (allied) player once they are enabled. And one way that would take a lot of work would be to have a location center on the probe (you can only have one then) and then find the cannon from where the probe is.







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