Staredit Network

Staredit Network -> UMS Assistance -> X-tra Powerups - Help Needed
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-03 at 22:42:39
Alright, plain and simple, the item just does not want to show up.

The item I am going to use from that section as an example is the Vespene Orb 1 for the Zerg.

I have it placed beside one of the beacons I wish to display it for in the shop and upon running the map, this one appears just fine. With the colours I wish it to have, no problem - That is what I want... Now..

When the player goes on the beacon and purchases this item, it is supposed to subtract the minerals, move him off the beacon, play a sound, display text and create one Orb for the Player in his inventory at the top of the screen to be used. (Grabbed by SCV, pulled to a beacon to use.) This is where I am encountering the problem - the Vespene Orb is not showing up. Everything else is working fine except for that Orb not appearing... And since that orb doesn't appear - they don't get the item..

It happens for all the things in this catagory, but not for anything else. I would use something else to represent these items - but I have used all the crystals, psi emiitter and other units for other things... SO it's either this, or flying units (Which I don't really want to use, though it would only take a little more work I would rather try this method first...)

I hope I was not too confusing with this and thank you for any help you are able to provide. Below is the trigger I am using incase it is a problem with that.


Trigger
Description:
Vespene Orb
Players:
¤ Player 1
Conditions:
¤ Player 1 brings at least any 1 unit to 'Shop - Sack of Energy'
¤ Current player accumulates at least 6 minerals
Actions:
¤ Create 1 Sack of Energy (Vespene Orb) at 'Player 1 - Sack of Energy' for Player 1
¤ Move all any unit for Player 1 at 'Shop - Sack of Energy' to 'Shop - After Buy / Entering'
¤ Modify resources for current player: subtract 6 minerals
¤ Play .Wav File
¤ Display for current player: Purchased: Sack of Energy
¤ Preserve Trigger
¤ Comment: Shop - Player 1 - Sack of Energy

Report, edit, etc...Posted by LegacyWeapon on 2005-03-03 at 22:45:09
X-tra units cannot be spawned. They can, however, be preplaced and then moved to a desired location.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-03 at 23:06:48
Oh, Alright.

I was afraid of that... I don't really want to preplace them due to the fact that once it runs out - the item in the store will become useless. I will just have to switch the Powerup Items and X-Tra items..

Thanks, once more.
Report, edit, etc...Posted by bearcat_fan on 2005-03-03 at 23:11:52
Or better yet, when they use an item have it move to a stockpile location instead of removing it from the game. This 'stockpile' location can start out with 50 of the Xtra powerups and when a player buys one, you just move one to their inventory. When they use the item, move it back to the stockpile. This way the store won't sell out unless they buy like 50 items of without using any. Hope that works for ya.

bearcat_fan

edit: just noticed this is in Mini Moose's pinned thread up top entitled "Ask stupid questions, get stupid answers" :


4. Can I create Resource Chunks/Doodad Traps via Triggers?
No, you can't. But, you can preplace them in an unused area and move them with triggers. cool1.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-03 at 23:19:07
Oh, it was?

Sorry for this topic then. Whenever I see topics like that, with the exception of that one, it generally IS stupid questions with stupid answers. happy.gif"

And thank you for the other suggestion.. I still have space on the top and bottom of the map to place a stockpile island where I am sure I can store tons..
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