Alright, plain and simple, the item just does not want to show up.
The item I am going to use from that section as an example is the Vespene Orb 1 for the Zerg.
I have it placed beside one of the beacons I wish to display it for in the shop and upon running the map, this one appears just fine. With the colours I wish it to have, no problem - That is what I want... Now..
When the player goes on the beacon and purchases this item, it is supposed to subtract the minerals, move him off the beacon, play a sound, display text and create one Orb for the Player in his inventory at the top of the screen to be used. (Grabbed by SCV, pulled to a beacon to use.) This is where I am encountering the problem - the Vespene Orb is not showing up. Everything else is working fine except for that Orb not appearing... And since that orb doesn't appear - they don't get the item..
It happens for all the things in this catagory, but not for anything else. I would use something else to represent these items - but I have used all the crystals, psi emiitter and other units for other things... SO it's either this, or flying units (Which I don't really want to use, though it would only take a little more work I would rather try this method first...)
I hope I was not too confusing with this and thank you for any help you are able to provide. Below is the trigger I am using incase it is a problem with that.
| Trigger |
| Description: |
| Vespene Orb |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
¤ Player 1 brings at least any 1 unit to 'Shop - Sack of Energy'
|
| ¤ Current player accumulates at least 6 minerals |
| Actions: |
¤ Create 1 Sack of Energy (Vespene Orb) at 'Player 1 - Sack of Energy' for Player 1
|
¤ Move all any unit for Player 1 at 'Shop - Sack of Energy' to 'Shop - After Buy / Entering'
|
¤ Modify resources for current player: subtract 6 minerals
|
¤ Play .Wav File
|
¤ Display for current player: Purchased: Sack of Energy
|
¤ Preserve Trigger
|
| ¤ Comment: Shop - Player 1 - Sack of Energy |