Report, edit, etc...Posted by l)ark_13 on 2005-03-04 at 00:08:54
This is a kind of complicated question so I will try to be as clear as possible... With story!
Once, a long time ago, in a far far away land, there was a map. I saw it. It was incredible. You see, there were these locations that were very special. There was a 10x10 location. There were 3x3 locations and 2x2 location, all the differen't sizes of the rainbow. There was a man inside of the middle of all the locations and the 10x10 location (ONLY the 10x10 location) was centred on the little man. But these locations were different because they would stay in VERY specific locations. A diagram to help you.
(X = location 10x10 || O = location 2x2 || B = Little man) xxxxxxxxxx xoo.......oox xoo.......oox x.......B.....x xoo.......oox xoo.......oox xxxxxxxxxx
Now, whenever B-man moved the locations would stay exactly as they are right now but move with B-man. So the 2x2 would always stay in the corner of the 10x10 location even if B-man moved. There were men inside the 2x2 location who stayed in the corner when B-man moved around. I was wondering if anyone has that map or knows how to do this? (I think (U)Bolt_Head showed it to me and a couple of people a long time ago)
Report, edit, etc...Posted by DT_Battlekruser on 2005-03-04 at 00:14:05
Report, edit, etc...Posted by l)ark_13 on 2005-03-04 at 00:22:56
QUOTE(DT_Battlekruser @ Mar 3 2005, 10:14 PM)
Maybe it's using a grid system??? [right][snapback]158145[/snapback][/right]
I dont think thats it. But it may be, im not sure. If someone could varify this...?
Report, edit, etc...Posted by chuiu on 2005-03-04 at 00:37:03
You can use a grid system in various ways to simulate this. Like have a trigger that creates 8 units around a land unit centers locations on the corner ones, then removes them. If an air unit then it would be done with 9 units instead.
Its done with 1 trigger, basically. Something like this would work:
C: Always.
A: Move location labled 10x10 on TMarine at Anywhere. (just an example) Create 8 Dragoon for current player at 10x10. Move location labled 3x3-1 on Dragoon owned by current player. Give 2 Dragoon to other player at anywhere. Move location labled 3x3-2 on Dragoon owned by current player. Give 3 Dragoon to other player at anywhere. Move location labled 3x3-3 on Dragoon owned by current player. Give 2 Dragoon to other player at anywhere. Move location labled 3x3-4 on Dragoon owned by current player. Give all Dragoon to current player at anywhere. Remove all Dragoon at 10x10 for Current player. Preserve trigger.
The way this works, is when you are doing anything with vague amounts of units it will always go to the bottom left one first. So if you move a location to a goon, it will go to the bottom left one. Then you can keep giving them to another player and moving location to goons owned by current player to get different locations at different spots.
Report, edit, etc...Posted by l)ark_13 on 2005-03-04 at 00:57:35
QUOTE(chuiu_os @ Mar 3 2005, 10:37 PM)
You can use a grid system in various ways to simulate this. Like have a trigger that creates 8 units around a land unit centers locations on the corner ones, then removes them. If an air unit then it would be done with 9 units instead.
Its done with 1 trigger, basically. Something like this would work:
C: Always.
A: Move location labled 10x10 on TMarine at Anywhere. (just an example) Create 8 Dragoon for current player at 10x10. Move location labled 3x3-1 on Dragoon owned by current player. Give 2 Dragoon to other player at anywhere. Move location labled 3x3-2 on Dragoon owned by current player. Give 3 Dragoon to other player at anywhere. Move location labled 3x3-3 on Dragoon owned by current player. Give 2 Dragoon to other player at anywhere. Move location labled 3x3-4 on Dragoon owned by current player. Give all Dragoon to current player at anywhere. Remove all Dragoon at 10x10 for Current player. Preserve trigger.
The way this works, is when you are doing anything with vague amounts of units it will always go to the bottom left one first. So if you move a location to a goon, it will go to the bottom left one. Then you can keep giving them to another player and moving location to goons owned by current player to get different locations at different spots. [right][snapback]158158[/snapback][/right]
ya, i tried that, and i belive it works, but none of the units are even showing up. do i need to make another trigger saying a certain type of unit is to always move to location 3x3 _1 or something? (i tried with and without hypper triggers)
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-04 at 00:58:10
This is the map your talking about. [attachmentid=5920]I made it in April of 2002
Report, edit, etc...Posted by l)ark_13 on 2005-03-04 at 01:00:13
QUOTE((U)Bolt_Head @ Mar 3 2005, 10:58 PM)
This is the map your talking about. [attachmentid=5920]I made it in April of 2002 [right][snapback]158164[/snapback][/right]
thank you very much. this is the coolest starcraft map I have ever seen (may not be very fun, but definately extremely cool)
Report, edit, etc...Posted by chuiu on 2005-03-04 at 01:30:01
Rofl, he used 81 zerglings to do that.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-04 at 02:59:25
Yeah its been simplified alot since I first did it.