QUOTE(Ðeathknight @ Mar 7 2005, 05:24 PM)
Nope.
The editor has a specific unit order, maximum of 1650.
The first unit placed is 0, next is one, etc. Now when you remove let's say unit 4, and place a new unit. The new unit will take up the empty slot 4. It works with the editor and Starcraft, and is one of the main factors affecting the hallucinated powerup glitch.
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it depends on the editor. Stardit / SCXE / etc have a fixed array of 1650 units.
I am guessing starforge also has this since you need to set the maximum unit count, I could be wrong.
Scmdraft however uses a quadtree to speed up culling, and until 0.5.0 rearranged units depending on their X / Y position in the map. The versions following 0.5.0 however preserve the original order in the internal data structures and all newly placed units and deleted / undo delete units are at the end, so if you want a specific unit in slot #0, you could do this by selecting all units except this one, deleting, and undoing. If there is enough demand I could add a unit list that lets you move units up and down in the internal list