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Staredit Network -> StarCraft Editing Related -> unit IDs
Report, edit, etc...Posted by axblader on 2005-03-05 at 20:11:49
like say the first unit on the map is ID 1, second is 2, and so on.

if there is, can the editor detect it? can SC detect it?
Report, edit, etc...Posted by FaZ- on 2005-03-06 at 00:59:34
Assuming that you are trying to figure out the first unit that you placed so that you can delete it and add a p14 unit in the top left corner (jk tongue.gif ) to make the game speed faster, no there is no such way that I am aware of.
Report, edit, etc...Posted by chuiu on 2005-03-06 at 01:56:35
Yes there are and of course SC can detect them. You cannot use them in triggers, however, if thats what you mean.
Report, edit, etc...Posted by notnuclearrabbit on 2005-03-06 at 12:53:41
[center]You COULD directly add the unit to the front of the 'UNIT' section of the CHK, if you're trying to make a player 14 map revealer be the first placed unit, or what ever.
I don't think the editor detects it, I think it just goes by X/Y location on the map. Obviously SC can detect it, that's why 2X, 4X, frozen stuff happens.
[/center]
Report, edit, etc...Posted by axblader on 2005-03-06 at 19:01:39
nah, i dont wanna make it faster.

i was just thinking maby if like the tenth unit on the map was a scv it would do something. its not the same as P command 10 units, do something, cause it woulnt know what the 10th unit is.
Report, edit, etc...Posted by Deathknight on 2005-03-07 at 17:24:42
QUOTE
I think it just goes by X/Y location on the map

Nope.


The editor has a specific unit order, maximum of 1650.

The first unit placed is 0, next is one, etc. Now when you remove let's say unit 4, and place a new unit. The new unit will take up the empty slot 4. It works with the editor and Starcraft, and is one of the main factors affecting the hallucinated powerup glitch.
Report, edit, etc...Posted by axblader on 2005-03-07 at 17:32:45
cool. so when a unit dies, it will cause massage unit re-assigning?

can you use the ID in any way? it'll be cool.
Report, edit, etc...Posted by SI on 2005-03-07 at 19:10:13
QUOTE(Ðeathknight @ Mar 7 2005, 05:24 PM)
Nope.
The editor has a specific unit order, maximum of 1650.

The first unit placed is 0, next is one, etc. Now when you remove let's say unit 4, and place a new unit. The new unit will take up the empty slot 4. It works with the editor and Starcraft, and is one of the main factors affecting the hallucinated powerup glitch.
[right][snapback]160134[/snapback][/right]

it depends on the editor. Stardit / SCXE / etc have a fixed array of 1650 units.
I am guessing starforge also has this since you need to set the maximum unit count, I could be wrong.
Scmdraft however uses a quadtree to speed up culling, and until 0.5.0 rearranged units depending on their X / Y position in the map. The versions following 0.5.0 however preserve the original order in the internal data structures and all newly placed units and deleted / undo delete units are at the end, so if you want a specific unit in slot #0, you could do this by selecting all units except this one, deleting, and undoing. If there is enough demand I could add a unit list that lets you move units up and down in the internal list
Report, edit, etc...Posted by Deathknight on 2005-03-07 at 20:00:47
I demand for that option please. wink.gif
Report, edit, etc...Posted by axblader on 2005-03-08 at 20:34:25
ya thatll be cool, though itll be confusing which unit is which.

and in your SCMdraft can it move multiple triggers a once?

also can you make it liek you can add like subcatagories inside forces and players triggers list? cause i hate it when i copy a trigger and it goes all the way down to the bottom, its realyl anoyying when i have to do this 20 times.

subs would help me very much, since complex games have a lot of triggering, and you can get mixed up.

i havent tried the older version of SCMdraft yet, cause trigedit doesnt seem to work, and i think i saved it to my SCMdraft folder.
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