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Staredit Network -> UMS Assistance -> Making text look like hacking with Deus Ex
Report, edit, etc...Posted by Daedalus on 2005-03-07 at 09:22:34
Hi all, I don't know if anyone played Deus Ex (fantastic game btw, everyone should play it !!) but I need something that looks like something from that game. When you hack an computer or something (in Deus Ex) then you'll get a screen with lots of numbers and letters which change very fast and get less and less. Now I want something like that in my map but I suck at overlapping and such. It doesn't have to be exactly like in the game but still lots of numbers and/or letters which rapidly get off the screen (you kinda scroll down so the symbols will go up).

It might be a bit confusing, but I hope you understand it. I just want something that looks like you're hacking a number code by entering all posibilties extreemly rapidly.

ADDITION:
Well I've been trying and testing for quite some time now and I couldn't figure out how to get it done with overlapping.
There is an other way but it takes quite some long triggers and (to) much time. You simple make an trigger with 'display for current player: 99999' and then 'wait for 0 milliseconds (so there is an pauze between them) and then 'display for current player: 99998' etc. This will work exactly how I want it but it takes way to much time and you can only have 46 actions in a trigger so you only have 23 different numbers... Now I could simple use bigger steps or smaller numbers but I'm still looking for an other method.
Report, edit, etc...Posted by Heimdal on 2005-03-07 at 09:42:51
You could try something like this, but with longer numbers and a little more variety. And just for reference, it's 64 actions per trigger, not 46.
Report, edit, etc...Posted by Daedalus on 2005-03-07 at 09:53:18
QUOTE(Heimdal @ Mar 7 2005, 03:42 PM)
You could try something like this, but with longer numbers and a little more variety.  And just for reference, it's 64 actions per trigger, not 46.
[right][snapback]159953[/snapback][/right]

Yaw, I ment 64 happy.gif.
Yeah I've try'd that already, I works fine and I will probably use that but I'm wondering if there is any other method which is better for using more numbers. If there isn't any other way it's a pitty because it will efect the gamplay and story a little bit but not that much.

EDIT: I think the best and most easy way is to make a couple (about 8 or something) triggers which will run in a random order by using switches, that way you won't see the same numbers over and over again.
I thought you could somehow get characters at random locations by using overlapping technieks, anyone know how ?
Report, edit, etc...Posted by Drakiel on 2005-03-07 at 10:24:32
A map called S.W.A.T. did a good "hacker" display.
Check it out (if you start on the bottom right, then hack into the computer)
http://www.staredit.net/index.php?download=970

DEFINATELY worth your time.
Report, edit, etc...Posted by Daedalus on 2005-03-07 at 11:18:03
Nice map indeed, and good looking code hacking too. I do it somewhat different but the difference isn't huge.
I have some problems now though, when I only test it in a empty map (like Heimdal's example) it works fine but when I do it in my map where I have much other triggers it doesn't work good anymore. He will show a number then wait for 0.5 sec or so and then show the next number, but it should go much faster... I tested it on b.net and single player. I think the problem are the 0 sec waits between the display numbers triggers, because I the waits he checks if conditions for other triggers are met and that takes some time coz I have lots of triggers. This could be de problem, right ?
I hate this, now I got to change the waits into something else pinch.gif now I got to copy a trigger for every bloody number I want, change all the conditions and change the number blink.gif pinch.gif
Report, edit, etc...Posted by SA_Max71 on 2005-03-07 at 12:27:57
Before you do that, I recommend placing all of your hypertriggers at the bottom of the triggers, or better yet, give them to a computer player that doesn't have any wait actions.
Report, edit, etc...Posted by Daedalus on 2005-03-07 at 13:20:46
QUOTE(SA_Max71 @ Mar 7 2005, 06:27 PM)
Before you do that, I recommend placing all of your hypertriggers at the bottom of the triggers, or better yet, give them to a computer player that doesn't have any wait actions.
[right][snapback]160009[/snapback][/right]

The hypertriggers are from a player that has no other triggers at all. I didn't changed them at all. The stupid things is, I didn't changed ANYTHING at all, except the numbers :S. I just started to go slow. I MUST have changed something... gonna check it out.
Report, edit, etc...Posted by RexyRex on 2005-03-08 at 19:21:02
Just redo your hyper triggers (Delete and remake them). Bingo. biggrin.gif
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