QUOTE(Heimdal @ Mar 7 2005, 03:42 PM)
You could try something like this, but with longer numbers and a little more variety. And just for reference, it's 64 actions per trigger, not 46.
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Yaw, I ment 64

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Yeah I've try'd that already, I works fine and I will probably use that but I'm wondering if there is any other method which is better for using more numbers. If there isn't any other way it's a pitty because it will efect the gamplay and story a little bit but not that much.
EDIT: I think the best and most easy way is to make a couple (about 8 or something) triggers which will run in a random order by using switches, that way you won't see the same numbers over and over again.
I thought you could somehow get characters at random locations by using overlapping technieks, anyone know how ?