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Staredit Network -> StarCraft Editing Related -> Protect your triggs from SCXE!
Report, edit, etc...Posted by Carlsagan43 on 2005-03-08 at 00:28:01
I asked heimdal about this a while back. Basically you hex edit protect your own map


this was aour small conversation:


QUOTE(Heimdal)
QUOTE(carlsagan43)
Hi Heim you dont know me but i wanted to ask a question.  I read one of your threads saying that you could protect the triggers.  How would i go about doing this if i wanted to personally protect my map. 

ps i do know a little of the CHK format.

It might help if you pointed me to the post where I said that.

There are a few possible ways to do this, i think. I haven't really thought about it in a while.

Methods that come to mind:
Make a location somewhere and include it somehow (disabling the action/condition is ok) in every trigger you want to protect (I'm not sure if the including it part is actually necessary). Then, via hex, change that location's string pointer to garbage (something greater than 1024). SE will crash when the trigger editor is opened (and also probably when the location layer is viewed). but the map will still be playable and openable.

Another idea would be to make the triggers for a player that staredit doesn't normally support. I think, however that they will still show up. Like I said, I don't remember much about this topic.

Report, edit, etc...Posted by Daedalus on 2005-03-09 at 15:11:54
Did anyone try'd this already and confirmed it ?
Report, edit, etc...Posted by SI on 2005-03-09 at 21:55:37
QUOTE(Deadalus @ Mar 9 2005, 03:11 PM)
Did anyone try'd this already and confirmed it ?
[right][snapback]161238[/snapback][/right]

Most protectors probably already do this, however I dont know if this will prevent trigedit from opening the triggers.
Report, edit, etc...Posted by notnuclearrabbit on 2005-03-09 at 22:05:57
[center]I'm gonna test this right now...
Uhh... I changed the string that the location read to 65535 (FF FF) and when I went to the 'Location' layer, the locations name was 'ˇยก' Same in the triggers... It's probably different on a PC (Yes, I'm on a mac).
[/center]
Report, edit, etc...Posted by Deathknight on 2005-03-09 at 22:48:34
You can prevent Starforge from trigger-viewing your map by using some extended trigger actions(Like "Disable use of ESC key to bypass trigger actions").
Report, edit, etc...Posted by notnuclearrabbit on 2005-03-11 at 23:17:38
[center]That doesn't work on a mac, either... Gar... Stupid Blizzard, why'd they change so much stuff in their mac versions of junk!?[/center]
Report, edit, etc...Posted by O)FaRTy1billion on 2005-03-18 at 16:41:22
QUOTE(nuclearrabbit @ Mar 11 2005, 09:17 PM)
[center]That doesn't work on a mac, either... Gar... Stupid Blizzard, why'd they change so much stuff in their mac versions of junk!?[/center]


I agree. My friend on mac can do all sorts of stuff (like square terrain, player 256, etc.) that i can't (im on PC). And i can do a few things he cant tongue.gif











Report, edit, etc...Posted by notnuclearrabbit on 2005-03-18 at 23:00:39
[center]Anyone with an MPQ editor/Hex Editor/some skill can do anything they want to their map. It just takes more work on a mac.[/center]
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