It works in 1P, but the transmission doesn't display in multiplayer, despite all conditions being met, the relevant force having the transmission, and seemingly having adequate string remaining. Note that only some text does this.
-EE
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Wait blockers or multiple players fuzzing up the conditions to make the trigger activate. Without more specific knowledge on the map, that's my guess to the problem.
When can we meet for me to show you the problem?
-EE
why don't you post the map, or PM it to tux?
Or, make sure you checked Always Display Box in the Dialog window. Otherwise, it won't show unless "subtitles" are checked in the ingame options
Would making a blank transmission with the time set to 0 nullify waits?
-EE
wait, if you set it to 0, that means it will display for 0 seconds, I believe.
Basically meaning it won't display text at all
I realize that won't display, but that's the point: I want to nullify the current wait.
Here's the map. It's open, but set for development. When prompted to choose a setting at the start, don't, but instead watch the text. In multiplayer, the text stops working when Byran and Ryo are in the same room. In single player, finishing the scenes, exiting Kale, and heading due southwest triggers a scene, and, while the elements are in place, only part of the scene works: The hero units are created, but the remaining P7 units aren't given to P5.
Relevant triggers are near the bottom of P5 and the hero force, Ryo Kato Roxim Angela.
-EE
I'm not sure of this but the way you have your triggers setup it looks like it won't matter what force it is for. The conditions aren't met for every player. Try adding something like "Current player commands at least 1 any unit" and make sure everyone has at least 1 any unit.
How come I can't see where the map is (assuming you did uploaded it)?
Because you didn't read the thread?
QUOTE(Endarire @ Mar 9 2005, 06:10 PM)
For which trigger?
-EE
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QUOTE
Trigger("Ryo Kato Roxim Angela"){
Conditions:
Deaths("Player 1", "Map Revealer", Exactly, 51);
Switch("Switch254", not set);
Player 1 is not
all players in the force so you can't expect all players in the force to run that trigger and see that text.
Also, this is moved to MMA. I don't know why you didn't post there to begin with.
Waiting was a problem, but a separate trigger with preserve and setting to 55 worked. Also, this is a UMS map and not a melee, not by a long shot.
-EE