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Staredit Network -> UMS Assistance -> Psycho Lurkers
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-08 at 13:00:05
uberwoot.gif How do you make the lurker burrow and unborrow uncontrolably?

ADDITION:
Can someone give me an example?
Report, edit, etc...Posted by chuiu on 2005-03-08 at 13:05:37
Just order it to move to a location then move(teleport it) to a location.
Report, edit, etc...Posted by KaboomHahahein on 2005-03-08 at 16:22:07
Tutorial right here. Look in the tutorials before posting something like this. It WILL be in the the tutorials.

http://www.staredit.net/index.php?tutorial=82
Report, edit, etc...Posted by RexyRex on 2005-03-08 at 18:32:25
And, if, well...
Here's the trigger O_o.


Players:
¤ The player whom the lurker belongs.

Conditions:
¤ Always

Actions:
¤ Issue order to all Zerg Lurker owned by player at 'LURKER': move to 'LURKER1'.
¤ Move all Zerg Luker for player at 'LURKER' to 'LURKER'.
¤ Preserve Trigger

Want an example? Look at one in Ðeathknights trick map. I'd just look at the triggers though, I doubt it'll work in SC 1.12.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-03-08 at 18:43:19
Its very simple once you learn the trigger.
Report, edit, etc...Posted by RexyRex on 2005-03-08 at 19:25:12
Although this is off topic, you just asked for minerals on MSN a bit ago.
Making posts like that is BAD, no matter how much you want those minerals. So don't do it, trust me.
Report, edit, etc...Posted by sckor on 2005-03-09 at 04:33:03
QUOTE
¤ Issue order to all Zerg Lurker owned by player at 'LURKER': move to 'LURKER1'.
¤ Move all Zerg Luker for player at 'LURKER' to 'LURKER'.
¤ Preserve Trigge


Wonder Why it makes it burrow and unborrow uncontrollably...
Report, edit, etc...Posted by Deathknight on 2005-03-09 at 17:24:24
Why a move trigger? All you need is the order trigger and it'll work perfectly.
Report, edit, etc...Posted by KaboomHahahein on 2005-03-09 at 17:27:00
QUOTE(sckor @ Mar 9 2005, 04:33 AM)
Wonder Why it makes it burrow and unborrow uncontrollably...
[right][snapback]161107[/snapback][/right]


Because you preplace it burrowed so it need to unburrow to moce but then while it unburrows it is told to go back so then it goes crazy.
Report, edit, etc...Posted by RexyRex on 2005-03-09 at 19:30:24
QUOTE(Ðeathknight @ Mar 9 2005, 02:24 PM)
Why a move trigger? All you need is the order trigger and it'll work perfectly.
[right][snapback]161313[/snapback][/right]


EDIT: Okay, I lose. GG sad.gif
Report, edit, etc...Posted by chuiu on 2005-03-09 at 19:50:51
Actually, DK is correct. You do not need the move to location trigger.
Report, edit, etc...Posted by LegacyWeapon on 2005-03-09 at 21:18:30
~Tutorial Fixed
Report, edit, etc...Posted by Night on 2005-03-21 at 20:47:13
QUOTE(Frosty01 @ Mar 8 2005, 12:00 PM)
uberwoot.gif How do you make the lurker burrow and unborrow uncontrolably?

ADDITION:
Can someone give me an example?
[right][snapback]160593[/snapback][/right]

Oh... so you want to put a lurker that burrows/unburrows uncontrolably so you can make MY bound... oh sorry, "your" bound interesting?

PS: Does "(FA) Bound" sounds familiar?... Oh sorry you'd recognize it as "HOLES Bound"


Frosty you map stealer
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